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Hall of Honour Featured

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Scrasamax
May 5, 2006
Hits: 6199
Comments: 11
Ideas: 0
Votes: 8 / 4.562500
Falhathian Minotaurs    Society/ Organizations  (Ethnic/Cultural)   (Area)

“Listen!”
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain!  Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
  —Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad

Scrasamax
April 21, 2006
Hits: 3746
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
Boustefaille Cart Guild    Society/ Organizations  (Mercantile)   (Area)

Hot fry here, get your hot fry!

Scrasamax
April 11, 2006
Hits: 6538
Comments: 9
Ideas: 0
Votes: 8 / 3.687500
The Bosques    Society/ Organizations  (Ethnic/Cultural)   (Area)

Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk

Scrasamax
April 9, 2006
Hits: 7433
Comments: 10
Ideas: 0
Votes: 5 / 4.000000
Knights of the Shroud    Society/ Organizations  (Combative)   (Area)

I bring the sword, nothing more…

Murometz
April 4, 2006
Hits: 7616
Comments: 19
Ideas: 0
Votes: 14 / 4.642857
Cloister of the Empty Table    Society/ Organizations  (Mystical)   (Area)

Come ye who HUNGER!

Scrasamax
March 31, 2006
Hits: 7847
Comments: 9
Ideas: 0
Votes: 8 / 4.562500
The Chalice Bearers    Society/ Organizations  (Religious)   (Area)

In the great city of Ozea, the funeral processions of the dead are followed by the Chalice Bearers, mourners who gather their tears to annoint the deceased.

Cheka Man
March 31, 2006
Hits: 4507
Comments: 8
Ideas: 0
Votes: 4 / 3.375000
The Order of the Knights of Rightous Victory    Society/ Organizations  (Combative)   (Area)

Most knights at least pretend to be on the side of Good and to defend the weak. Not so those of the Order of Rightous Victory-they are openly on the side of Evil and make no bones about it.At least, that is what they say to outsiders, but the truth is not quite as clear-cut as that.

Maggot
January 30, 2006
Hits: 3468
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
The Qurasooth    Society/ Organizations  (Ethnic/Cultural)   (Area)

‘‘From the great home land above, do we desecend to this dark world to civilize long sundered kindred that have relapsed back into the degraded state of barbarism. For it is only on their humble backs that the splendours of noble Zor-Tanis can once again be revived to their former majesty. Then shall we resume our rightful place as the keepers of the flame of high civilization in the entire mass of creation’‘.

Scrasamax
January 28, 2006
Hits: 5977
Comments: 13
Ideas: 0
Votes: 10 / 3.700000
House of the Duck    Society/ Organizations  (Criminal/Espionage)   (Area)

The House of the Duck is a well visited establishment, known for the quality of it’s wine and the clean and friendly vivaciousness of its workin’ gals.

MoonHunter
January 28, 2006
Hits: 4268
Comments: 4
Ideas: 0
Votes: 2 / 3.750000
Blue Comet Mercenary Guild    Society/ Organizations  (Mystical)   (Area)

One of the mercenary circles who can trace their origins back to the Greater Comet School.

Roack
November 27, 2005
Hits: 5922
Comments: 10
Ideas: 0
Votes: 6 / 4.583333
Ivory Men    Society/ Organizations  (Ethnic/Cultural)   (Area)

Legends claim that in the far south, men made of ice roam…

Michael Jotne Slayer
November 24, 2005
Hits: 6736
Comments: 12
Ideas: 0
Votes: 6 / 4.750000
Ankorill natives    Society/ Organizations  (Ethnic/Cultural)   (Area)

In the vast Sun-Ocean lies spots of perfect green. The Ankorillian Islands. The “Jewels of the Blue”.
The natives there are strange and wild looking.
Here is the only existing work on how they live, their customs, beliefs and rituals.

MoonHunter
November 19, 2005
Hits: 2960
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The String    Society/ Organizations  (Criminal/Espionage)   (Area)

Everyone has strings. You just need to know how to pull them. *cue evil laugh* With this “string” of agents, who will respond perfectly to my careful manipulation, the safety of the Kingdom is ensured.

Dragon Lord
November 16, 2005
Hits: 3962
Comments: 7
Ideas: 0
Votes: 6 / 3.250000
Garg's Gladiators    Society/ Organizations  (Combative)   (Area)

Warriors or bandits, terrorists or freedom fighters - depends on your point of view really

MoonHunter
November 8, 2005
Hits: 3176
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
Keepers of the Revel    Society/ Organizations  (Political)   (Area)

Sitting in a gloom lit by a single candle, the masked and robed figures shuffle into the room. Some are tall. Some are short. Some are round. Some are thin. They are all different, yet they are the same… those that organize and run the city from behind the scenes.

MoonHunter
November 2, 2005
Hits: 5541
Comments: 8
Ideas: 0
Votes: 4 / 3.250000
Order of the Oak    Society/ Organizations  (Natural)   (Area)

This is the order of the Three Kingdoms, each kingdom volunteering men to serve in the Order. Each of the members must be an expert woodsman: able to survive in the Great Dark Oak Forest that borders all three Kingdoms.

manfred
November 2, 2005
Hits: 8202
Comments: 14
Ideas: 0
Votes: 11 / 3.818182
Fungus Gardeners    Society/ Organizations  (Agricultural)   (Area)

The members of this obscure order specialize in growing funghi. Growing, researching and studying many kinds, they even try to create new ones.

Cheka Man
November 2, 2005
Hits: 3071
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
The Bowmen of Love    Society/ Organizations  (Ethnic/Cultural)   (Area)

The Bowmen of Love are a more or less secret organization found within the larger towns. For a price, they can be hired to drop a love potion into someone’s drink or shoot them, not with a bow despite their name, but with a tiny blowpipe that fires a dart with a love potion on it.

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Random Idea Seed View All Idea Seeds

Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 2xp


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