Shaft of heavens, burning bright. Gave us light amidst the night. Showed the means to reach our height. Passed to us Axtrami’s might.
“The great hulk of the scaled beast lay wheezing before me, and I am not ashamed to say that I was frightened: though it was injured, I knew the dragon could easily tear me in twain. The young monk, however, knelt beside the creature’s head, whispering to it in a strange growling tongue. I questioned the woman, but she ignored me completely, engrossed in examining the scaly monster. After much badgering, she said merely, ‘I do not mean to be rude, but you are quite a distraction. Please, leave me to my work.’” -Jeron’s Great Journeys, Book III, Chapter 4
Few are the sons of men who have come to understand the ways of the Volgotoi, the huge warrior race commonly referred to as Ogres.
“...And you, Human, must follow our words, lest we summon up every curse that lies buried beneath these sands and pour them upon you and your children, and their children, and in turn their children, for so many generations that your blood will surely never survive.”
Some of the more bizarre cults which could conceivably be found in a post apocalyptic setting
The Senrenites - The Knights of the Most Holy Order of St. Senren - are one of the most powerful and influential religious orders in northern Laurentia. A militant order, they have nevertheless been widely credited with bringing a code of honour to conflicts that is now widely adhered to by most nations.
A dialog concerning the origins of the Trinitine Faith,
Most know the love that goblins have for mushrooms. Few know the lengths they will go to obtain their delicacy.
Transformed by the Ghulscorch Ague, the Lords of the Ghouls walk among us...
None left upon the Mountain, my brothers in arms.
Motto of the Society of the White Azalea
A vast, intricate complex of kilns and forges where the low-grade ore from the Thunderhead mines are turned into steel of unsurpassed quality. What are the secrets of the Acibus Foundry?
Entering a new city there are street urchins, hustlers, con men, kidnappers, thieves and burglars looking to make their day’s prophet. The victim, in many cases the PC, is known as the mark and is the target of whatever kind of hustle they have planned. These hustlers are always on the lookout for easy pickings.
Nightmares upon the battlefield. Once thought defeated, rumors of their return have begun to spread.
"The Circus is in town, Dicurion. Make a donation to the good priests of the Laughing God. See if he won't smile down upon us, and wish our little problem away."
-Olrich van Haarkrom
Because of this the culture believes in a death walk for those that are getting near natural death, whether it be from oldness or some kind of terminal sickness. They are to leave the home and go through the Death Gate into the Sullen woods where they spend the last days of their life. Once they pass through Death Gate they are never allowed to return. But having a death gate in your own backyard may create more problems then it solves.
The principal axiom of the Curalon Hestaris, and the basis of all its teachings, is this:
"Inhale. Kill. Exhale."
“There shall be among you lying teachers who shall bring in sects of perdition and And the task will be given to you to bring them the truth. If they will not accept what you bring, you must cut off their heads and trample their bodies underfoot, for this is the only way to save your children, and your children’s children, from growing up under false gods and heathen images.” - Excerpt from “Our Cause”
Come ye who HUNGER!
Death is an art form. Where can a single act that is repeated by every single life at least once in their lifetime and have multiple emotions involved in each one. I relate this in a similar manner as a dramatic play. You look into the audience at the height of the emotional act and you see ranges of emotion from everyone. I experience this every time I watch the eyes of a guasto widen and become cold to look at. You should witness this yourself, to understand your own immortality and how to overcome it. Look into the mirror as your life trickles away and the truth will be revealed.
- Janus Sanguine High Priest of the Jongleurs Sanguine
Ishchali has been known by many names, but Caedmon is what he is most widely known for on Hewdamia. His name means many faced, or four face and he is represented by his four different personalities. Most of his past is shrouded in mystery, his many names and faces represent the multi faceted nature of this divine being. Each facet, each face has a different personality and each has its own place and purpose in his plans for the future of Hewdamia, and all those that call him Master.
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?