A lonely and scared fairy looking for someone to heal her home.
A wraith turned a wandering fairy into a a fairy wraith. It turned on it’s own people and destroyed the entire nest of faries. Except one. And now that one needs your help.
And you thought they were always cute all the time…
Another continuatio of the heroes’ journey through Daemonland.
An ancient spirit known as the Elephant God said to them “Thou hath defeated me, and thou shalt have thy prize: All the valleys and forest beyond yon cliff art for thou and thine.” Having beaten the not-so-malevolent spirit and laid it to rest, the heroes now stand at the edge of the greatest cliff in all the world. The land they see is know theirs, but what does it hold?
Once the daughter of a royal family of the Living Lands, Golden Tears Mistress forsook her family’s ancestor offerings in exchange for the privileges of the court of First and Night-Crowned Wolf.
Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…
Never Ending Silence is the greatest Death-Knight of the Ghostlord known as Frozen Priestess Adorned With Bloody Feathers, and he is very good at his job.
When Bianca was blinded, many people said that she would never fight again. But, then, Bianca has always enjoyed being above expectations.
Rangerwood is an immense, heavily wooded area that covers a bulk of northern Aros. The inhabitants of this region are mostly human. Most of those that live in the woods are rangers or druids and almost all of these hold the title of Seekers.
In the insanely complicated politics of the Underworld, the Ghostlords are the highest beings below the Death Gods. But First and Night-Crowned Wolf, Ghostlord of Blood and Fury, seeks to make himself the one and only Ghostlord, and grind the Underworld beneath his iron heel.
Many people are of the opinion that having second sight or a sixth sense would be advantagous and desirable. Mona would disagree.
A great Evil has settled across the land. A sage of your acquaintance thinks he have a solution. He found several references to an older tome of healing that details such a crisis and gives a solution. The Tome of Klorak. However, all copies were destroyed a century ago, as the clerics call him a heretic. One copy might remain. It is in the royal library in the lost city of Asylum.
Once a year, the army rounds up the Mad and takes them to the City of Asylum. While you are travelling on the road, you encounter an army unit escorting 30 insane people dressed in tattered clothes. Yet one might not be mad….
A spear that could undo the enemy, or undo the beholder…
Sometimes things are simpler then they look…
The players are sent to find an ancient army that has sworn to protect the land. Beware, nothing is as it seems…
This is said to be the box in which Urku, creator of the Orcs, captured the sun.
There is a platform, large enough to walk three steps across, in the desert…Once you stand on it, it immediately becomes dusk of a strange color, and the desert temple towers just behind to you…
This wizard had unlimited power, until he lost his marbles…
In the thick, swampy jungles of the south, the oldest and greatest city of Lizardfolk rises majestically over the forest canopy.
This, the largest and most populous city in the world, is a port ruled by thieves, murderers, and crooks.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.