In the thick, swampy jungles of the south, the oldest and greatest city of Lizardfolk rises majestically over the forest canopy.
This, the largest and most populous city in the world, is a port ruled by thieves, murderers, and crooks.
Some say that Darigus was murdered for his treasure. Others say that Darigus’s court magician did away with the nobleman and ran off with his daughter. And some say that Darigus isn’t dead, and took off with his treasure. But no one knows for sure…
In the burning desert stands a symbol of hope, prosperity, and peace, the place known as Glass Mountain.
Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.
Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.
The great mage Cicero Talaten and his family suddenly vanished one day two hundred years ago. The bodies of his wife, daughter, and one of his sons were found on the grounds of his ancestral home. But what of Talaten himself, or his other son?
A normal bag lets you hold stuff. A bag of holding lets you hold more stuff. This bag lets you hold someone else’s stuff.
A pouch that randomly generates (not very) usefull items
A gruesome artifact that harbors the savage soul…
The Heart that beats slowly in the dark.
Julia went from riches to rags…
A young queen, beautiful and cruel.
A war for limits.
An ancient fire, a civil war.
The conspiracy has begun.
This blade is not old, nor is it renowned. It means alot to the one that bears it, however, and can be very deadly if used properly.
He’s seen villages burn. He’s thrown the torches, and he’s thrown the water. He’s been up to his waist in gold, and up to his waist in blood. He’s seen it all.
Unknown to anyone, a glamorous ball for the Duke of Erezi will turn into a confusing and chaotic bloodbath.
Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…
This Elf is a very thoughtful warrior. But he has an absent past.
You might think this is just crippled man living in the woods, but he has been through alot more than you would think.
A soft smile and good nature hides this mans true intentions.
Floating cities, legendary spells, sinking islands, and a missing king.
The road has never been more than an overgrown mud track, little travelled and little cared for, petered out to nothing more than a flattened earthen line, barely distinguishable from the rest of the landscape. The soil is dark and fecund and dark oaks stand like sentinels at the forest edge, their branches high and leafy. From them hang grizzly human bones, skulls and shiny precious stones. Who put these strange totems there? Are they warnings? Do the PCs dare to take the stones?