Hall of Honour Featured

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Siren no Orakio
May 8, 2004
Hits: 6566
Comments: 8
Ideas: 0
Votes: 9 / 4.444444
Hillbreaker    Items  (Melee Weapons)   (Magical)

This enormous blade is capable of leveling more than just men.

Shadoweagle
May 7, 2004
Hits: 6468
Comments: 14
Ideas: 0
Votes: 15 / 4.633333
The See-through Assassin    Items  (Other)   (Magical)

It sees you, can you see it? Even when the room is lit?
Funny how those shadows twist, as though the room were filled with mist.
But theres no mist, the room is clear! About now, you should start to fear.
clear your mind, take a last breath. For in a second, you’ll meet with death.

Shadoweagle
May 4, 2004
Hits: 5961
Comments: 7
Ideas: 0
Votes: 9 / 4.333333
The Mirrored Plains    Locations  (Any)   (Country/ State)

A set of land, roughly six hundred meters squared, which has JUST not enough trees to be called woodlands. Though there IS something most curious about these lands. Perhaps the fact it is pure glass.

Shadoweagle
May 3, 2004
Hits: 6176
Comments: 12
Ideas: 0
Votes: 9 / 4.111111
The Window of the Mind    Items  (Wand/Staff/ Arcane)   (Cursed)

The tale of King Shorthold and The Window of the Mind

Siren no Orakio
April 30, 2004
Hits: 6822
Comments: 9
Ideas: 0
Votes: 16 / 4.187500
Kerchief Blade    Items  (Melee Weapons)   (Magical)

This discreet and stylishly concealable weapon is quite capable of cleaning up its own mess.

krichaiushii
April 30, 2004
Hits: 6229
Comments: 10
Ideas: 0
Votes: 3 / 4.000000
Lord Johann Coldwater    NPCs  (Campaign)   (Political)

A weary adventurer-turned-lord.  His fief is slowly growing, but threatened by growing forces of humanoids… and approaching winter.

Fin Rabbitslayer
April 29, 2004
Hits: 6502
Comments: 6
Ideas: 0
Votes: 7 / 4.000000
The Isles of Ithaca    Locations  (Water)   (Regional)

A land being plunged into chaotic energies, wild superstition, massive prejudices and distrust.  More of a campaign setting than anything else.

This is more of a concept applied to a particular setting than the setting itself, bear this in mind.

Kassil
April 25, 2004
Hits: 4979
Comments: 6
Ideas: 0
Votes: 6 / 4.250000
Twig    Items  (Melee Weapons)   (Magical)

A dagger, seemingly crafted from plain oak wood…

ephemeralstability
April 25, 2004
Hits: 6288
Comments: 6
Ideas: 0
Votes: 6 / 4.500000
Celdea    NPCs  (Mythic/ Historical)   (Natural)

Betrothed to Skundaath Lord of Chaos, Celdea lives in perpetual fear of being found and taken to be his bride.

Shadoweagle
April 23, 2004
Hits: 6073
Comments: 12
Ideas: 0
Votes: 12 / 4.333333
The Art of Healing    Items  (Art and Music)   (Magical)

The tale of colourshade of the two-fold, and his reknowned skill of painting.

Agar
April 23, 2004
Hits: 3851
Comments: 4
Ideas: 0
Votes: 6 / 3.666667
The Shroud of Ster    Items  (Clothes)   (Magical)

Cheating death always has a price. For those who don the Shroud of Ster, the price is pain and suffering for ages.

Silas the Destroyer
April 22, 2004
Hits: 5002
Comments: 10
Ideas: 0
Votes: 14 / 4.000000
Graf Malin    Items  (Other)   (Magical)

Pembridge Maccadia, the Mindless Ruler, the Crafter of Graf Malin, sacrificed his very life to destroy a nation.  A breathing, living machine with the heart of blades, a testament to his loathing of Man.  His hatred for his own people…

ephemeralstability
April 22, 2004
Hits: 5435
Comments: 7
Ideas: 0
Votes: 10 / 4.350000
The Uneasy Sleep    Plots  (Nature)   (Single-Storyline)

Some things remember well. The stones of the Chambers of Nul soaked up the terror of the encarcerated victims and even now remember it, slowly releasing it like sweat. The buried city of Mastad remembers the cries of its citizens as they were crushed, and still they can be heard on the wind.

So it is with the Bed. Over the centuries it has sat in this room it has been host to some interesting guests, and each has left an…impression. Every sleepless night, every troubled thought: the Bed remembers it all. And if you were to spend a night in its downy pillows, you might remember some of it too…

CaptainPenguin
April 20, 2004
Hits: 28107
Comments: 40
Ideas: 0
Votes: 34 / 4.985294
Boots Too Fine for the Earth    Items  (Clothes)   (Magical)

“Yes, these boots are very fine,” said Smoke’s Empty Lens, “But I do not care for them, nor for you.”
Firefly River wept a single tear and went away…

Kassil
April 20, 2004
Hits: 6336
Comments: 10
Ideas: 0
Votes: 11 / 4.181818
Starseed    Items  (Other)   (Campaign Defining)

A legendary relic, suited to base a campaign around, with the power of Creation crystallized in a single milky seed…

Iain
April 18, 2004
Hits: 6476
Comments: 8
Ideas: 0
Votes: 10 / 4.750000
Land of the Yale Riders    Locations  (Country/ State)   (Mountains)

High in the Gralbak mountains live the Yale Riders, a reclusive tribe of gnomes who have succeeded in taming the wild yales of the mountains. Skilled riders of their agile beasts they are excellent hunters and warriors, though they do have a firm tradition of hospitality.

Iain
April 18, 2004
Hits: 9398
Comments: 16
Ideas: 0
Votes: 15 / 4.800000
Longbow of Light    Items  (Ranged Weapons)   (Heroic)

A true weapon of Light, crafted by the master craftsman Elriada for the coming of age of Anlara, heir of the forest elves. When rejected by Anlara, Elriada laid his curse upon the Longbow, ensuring that this mighty weapon would be truly valued by its users.

Fin Rabbitslayer
April 16, 2004
Hits: 5789
Comments: 11
Ideas: 0
Votes: 10 / 4.450000
Urk    NPCs  (Minor)   (Mystical)

Every now and then someone truly extraordinary is born, even to a race of kobold like creatures.

Siren no Orakio
April 16, 2004
Hits: 8854
Comments: 17
Ideas: 0
Votes: 21 / 4.500000
Winter's Bounty    Items  (Transports)   (Heroic)

A mid-sized sailing ship with an embedded Shard of the Storm.

CaptainPenguin
April 15, 2004
Hits: 6272
Comments: 10
Ideas: 0
Votes: 9 / 4.333333
One-Thousand Groans for A Laugh    Items  (Armor)   (Cursed)

Fallu the Sorceress summoned Smile Frown, the Laughing Demon, who chuckled and said to her…

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.


As they age they get larger, they don't seem to ever die of natural causes.

Ideas  ( Lifeforms ) | March 25, 2004 | View | UpVote 1xp


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