This enormous blade is capable of leveling more than just men.
It sees you, can you see it? Even when the room is lit?
Funny how those shadows twist, as though the room were filled with mist.
But theres no mist, the room is clear! About now, you should start to fear.
clear your mind, take a last breath. For in a second, you’ll meet with death.
A set of land, roughly six hundred meters squared, which has JUST not enough trees to be called woodlands. Though there IS something most curious about these lands. Perhaps the fact it is pure glass.
The tale of King Shorthold and The Window of the Mind
This discreet and stylishly concealable weapon is quite capable of cleaning up its own mess.
A weary adventurer-turned-lord. His fief is slowly growing, but threatened by growing forces of humanoids… and approaching winter.
A land being plunged into chaotic energies, wild superstition, massive prejudices and distrust. More of a campaign setting than anything else.
This is more of a concept applied to a particular setting than the setting itself, bear this in mind.
A dagger, seemingly crafted from plain oak wood…
Betrothed to Skundaath Lord of Chaos, Celdea lives in perpetual fear of being found and taken to be his bride.
The tale of colourshade of the two-fold, and his reknowned skill of painting.
Cheating death always has a price. For those who don the Shroud of Ster, the price is pain and suffering for ages.
Pembridge Maccadia, the Mindless Ruler, the Crafter of Graf Malin, sacrificed his very life to destroy a nation. A breathing, living machine with the heart of blades, a testament to his loathing of Man. His hatred for his own people…
Some things remember well. The stones of the Chambers of Nul soaked up the terror of the encarcerated victims and even now remember it, slowly releasing it like sweat. The buried city of Mastad remembers the cries of its citizens as they were crushed, and still they can be heard on the wind.
So it is with the Bed. Over the centuries it has sat in this room it has been host to some interesting guests, and each has left an…impression. Every sleepless night, every troubled thought: the Bed remembers it all. And if you were to spend a night in its downy pillows, you might remember some of it too…
“Yes, these boots are very fine,” said Smoke’s Empty Lens, “But I do not care for them, nor for you.”
Firefly River wept a single tear and went away…
A legendary relic, suited to base a campaign around, with the power of Creation crystallized in a single milky seed…
High in the Gralbak mountains live the Yale Riders, a reclusive tribe of gnomes who have succeeded in taming the wild yales of the mountains. Skilled riders of their agile beasts they are excellent hunters and warriors, though they do have a firm tradition of hospitality.
A true weapon of Light, crafted by the master craftsman Elriada for the coming of age of Anlara, heir of the forest elves. When rejected by Anlara, Elriada laid his curse upon the Longbow, ensuring that this mighty weapon would be truly valued by its users.
Every now and then someone truly extraordinary is born, even to a race of kobold like creatures.
A mid-sized sailing ship with an embedded Shard of the Storm.
Fallu the Sorceress summoned Smile Frown, the Laughing Demon, who chuckled and said to her…
Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.
As they age they get larger, they don't seem to ever die of natural causes.