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CirrusWind
October 29, 2003
Hits: 9146
Comments: 13
Ideas: 0
Votes: 9 / 4.000000
Lost Saga    Plots  (Discovery)   (Mini-Campaign)

When a local farmer discovers something at the bottom of his new well, the fate of the land will hang in the balance.

CaptainPenguin
October 26, 2003
Hits: 4486
Comments: 3
Ideas: 0
Votes: 4 / 3.500000
The Garden of the Understar    Locations  (Forest/ Jungle)   (Other)

The beautiful garden underground in which the Understar and her 9 Monsters are imprisoned.

CaptainPenguin
October 26, 2003
Hits: 6191
Comments: 7
Ideas: 0
Votes: 7 / 4.500000
The Understar    NPCs  (Mythic/ Historical)   (Mystical)

The Understar is the ruler of a people who no longer exist, a sorceress schooled in magic that yearns to be forgotten, and a master of the 9 Monsters.

elfkin
October 23, 2003
Hits: 5172
Comments: 3
Ideas: 0
Votes: 10 / 3.100000
Hathil    NPCs  (Major)   (Natural)

He is the chief ranger of Haléfas, otherwise known as the white wood.  With his ranger patrole of seasoned fighters:Vaxtar, Wellfur and Dawmith, they defend their home from the evils that lurk all around.

Ria Hawk
October 23, 2003
Hits: 5635
Comments: 8
Ideas: 0
Votes: 11 / 4.227273
The Mirror of Doom    Items  (Home/ Personal)   (Cursed)

It was a beautiful thing, a full length mirror in an elaborate gilt frame.  But horror and madness followed it.

Ria Hawk
October 23, 2003
Hits: 5021
Comments: 7
Ideas: 1
Votes: 9 / 3.888889
Ash    NPCs  (Minor)   (Mystical)

She wouldn’t ever let anyone get close to her, and wore gloves all the time.  She never let anyone know it, but she had a good reason.

Ria Hawk
October 23, 2003
Hits: 3861
Comments: 4
Ideas: 0
Votes: 7 / 3.928571
Licarathia    NPCs  (Minor)   (Natural)

Licarathia was always more at home in the woods than she was at her house.  So maybe the secret she had wasn’t all that surprising.

CirrusWind
October 20, 2003
Hits: 5701
Comments: 12
Ideas: 0
Votes: 15 / 3.833333
Compass Stones    Items  (Other)   (Magical)

Never get lost again with this set of magical stones.

CirrusWind
October 20, 2003
Hits: 4748
Comments: 6
Ideas: 0
Votes: 8 / 3.500000
Prankster Plant    Lifeforms  (Intelligent Species)   (Forest/ Jungle)

A small magical plant with a love for pulling pranks.

CirrusWind
October 20, 2003
Hits: 5804
Comments: 13
Ideas: 0
Votes: 13 / 3.807692
Cowl of False Reputation    Items  (Clothes)   (Combat)

Ever wish you looked a little tougher than you actually are? Well, the Cowl of False Reputation has you covered.

Agar
October 18, 2003
Hits: 10560
Comments: 20
Ideas: 0
Votes: 20 / 4.850000
The Land of the Living    Locations  (Country/ State)   (Forest/ Jungle)

There lies a valley, far to the west, on the shores of The Great Northern Sea, that has a mist that is both blessing and curse. All those that breath the mist heal with remarkable speed, so fast that only the mightiest blow or the truest strike can fell the smallest beast. The warriors who settled this land became soilders of great renown, for not only were they impenetrable defenders, they were warriors whose aim and might were unsurpassed.

CaptainPenguin
October 18, 2003
Hits: 6002
Comments: 9
Ideas: 0
Votes: 9 / 2.500000
Urisk the Lonely    NPCs  (Scenario Based)   (Natural)

A sad little spirit who lives by a pond, and is very lonely…

CirrusWind
October 17, 2003
Hits: 5694
Comments: 8
Ideas: 0
Votes: 9 / 3.500000
Gloves of Immaculate Grooming    Items  (Clothes)   (Magical)

These magical gloves will make sure your fancy suit isn’t ruined by the odd stain or spill.

CirrusWind
October 17, 2003
Hits: 8711
Comments: 13
Ideas: 0
Votes: 11 / 4.045455
Buried and Forgotten    Plots  (Discovery)   (Side-Quest)

A group of travelers come across an abandoned village and find themselves in a battle for their lives.

Agar
October 12, 2003
Hits: 7926
Comments: 13
Ideas: 0
Votes: 11 / 3.363636
War Cleaver    Items  (Melee Weapons)   (Combat)

A cleaver the size of a large shield.

Agar
October 10, 2003
Hits: 6327
Comments: 11
Ideas: 0
Votes: 12 / 4.291667
Derrin's Vest    Items  (Clothes)   (Combat)

Simple cloth armour with a not so simple secret.

MoonHunter
October 7, 2003
Hits: 10953
Comments: 14
Ideas: 0
Votes: 12 / 4.666667
The City of Caulderon    Locations  (City)   (Other)

The city of Caulderon is the mythic flying city.  Once a magnificent city on a cliff, it was saved from being lost to the sea by being lifted by alchemical means.  It was filled with impossibly tall shining spires standing above golden domes. The sunlight striking it is said to blind those who come to invade the city. The people lived in this magnificent city in health, wealth, and safety. They rode Griffons and created all sorts of creature. Caulderon was known for its magic, its alchemy. In the old tongue, the word Caulder means alchemey, from the word Cauldron. It is from their alchemey that their great wealth and comfort is derieved.

Legends (and Elven History) states that the floating city would visit The Lands once every few years, blown by the winds. They would trade for things and sell their magikal goods.  After a year or so, their cities would be be blown to other places.  It has been over four hundred years since any credible source has seen the floating cities.  It is the thing of legends.

Then why has one been seen over the Land?

Strolen
October 6, 2003
Hits: 13359
Comments: 8
Ideas: 0
Votes: 3 / 3.666667
Puzzle Room    Dungeons  (Underground)   (Puzzles)

To be used for the final encounter, find the final treasure, or anything that needs to be hidden away better then normal. Typical “who the heck would ever spend the time making it” but it is fun and a mental challenge for a change.

Chi Chio
October 5, 2003
Hits: 4864
Comments: 7
Ideas: 0
Votes: 13 / 4.307692
Trick Bag    Items  (Other)   (Non-Magical)

A small, ordinary looking red pouch that deters all but the most skilled thieves.

Strolen
October 4, 2003
Hits: 9509
Comments: 10
Ideas: 0
Votes: 13 / 4.692308
Circle of Thieves    Plots  (Duty)   (Single-Storyline)

The crown of King Lorin has been stolen! Upon leaving the city the players are searched and the crown is found in their possession. They plead their innocence and are given a task, that task leads to another, and to another?

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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