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Agar
April 10, 2004
Hits: 10508
Comments: 19
Ideas: 0
Votes: 19 / 4.921053
Potion of Mis Understanding Languages    Items  (Potion)   (Magical)

Made by an anarchist trying to seed dissent, the potions actually work better than normal potions of understanding languages ... sort of.

This item is silly.

Siren no Orakio
April 10, 2004
Hits: 6367
Comments: 10
Ideas: 0
Votes: 13 / 3.884615
A Fungus Among Us    Plots  (Duty)   (Single-Storyline)

A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.

Siren no Orakio
April 9, 2004
Hits: 6428
Comments: 3
Ideas: 0
Votes: 7 / 4.142857
Eye of the Typhoon    Items  (Jewelry)   (Magical)

A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.

stone
April 6, 2004
Hits: 6053
Comments: 4
Ideas: 0
Votes: 5 / 2.500000
Krie    Locations  (World)   (Water)

Krie is a sort of Oceanic world that might be what you would like to see in a fantasy role play.

Grevenon
April 5, 2004
Hits: 4382
Comments: 6
Ideas: 0
Votes: 10 / 2.550000
Ti'Klund    NPCs  (Minor)   (Natural)

After 25 years of the nightmares of the destruction of his village, he is back. Back again to strive for revenge and cleanse the nightmares from his sleep.

Chruffin
April 5, 2004
Hits: 3966
Comments: 5
Ideas: 0
Votes: 11 / 4.181818
Sirafel    NPCs  (Minor)   (Religious)

What really happens when an angel falls from grace?

Agar
April 5, 2004
Hits: 4479
Comments: 3
Ideas: 0
Votes: 6 / 3.666667
Winter in the Lost Lands    Plots  (Travel)   (Side-Quest)

On the 6th world, there are a few lands with no dragon-lord to guard them. These lands are called the lost lands and the land and the people within face hard times every day, and winter is no easier…

stone
April 4, 2004
Hits: 5174
Comments: 8
Ideas: 0
Votes: 13 / 2.115385
Lancid    NPCs  (Minor)   (Travelers)

Lancid is. Lancid does. Lancid cares not.

Agar
April 3, 2004
Hits: 7340
Comments: 11
Ideas: 0
Votes: 12 / 4.583333
Helspar    Items  (Materials)   (Non-Magical)

A metal found deep in the bowels of the earth. It stays warm even after years away from the forge.

CaptainPenguin
April 3, 2004
Hits: 7021
Comments: 13
Ideas: 0
Votes: 11 / 4.454545
Hippomenes the Fearful    NPCs  (Major)   (Political)

Soft of voice, light of eye, dark of hair, and also of heart, Hippomenes the Fearful holds the province of Colistia in an iron grip.

Balmore of azur sky
April 3, 2004
Hits: 3913
Comments: 4
Ideas: 0
Votes: 5 / 1.800000
Demano Demois    Items  (Melee Weapons)   (Combat)

This rod was created by the great mage Nani. She died before the final incantation was finished and so the rod lacks much of its intended power…

TsarDragon
March 30, 2004
Hits: 4847
Comments: 13
Ideas: 0
Votes: 10 / 1.700000
Dragon's Blade    Items  (Melee Weapons)   (Magical)

This weapon was given to WindSong by a Draconian prince as a gift for her loyalty to him and his children and her bravery in battle. The prince called it the Dragon’s Blade, hoping WindSong would be the blade for his people.

TsarDragon
March 30, 2004
Hits: 4015
Comments: 7
Ideas: 0
Votes: 5 / 2.500000
WindSong    NPCs  (Minor)   (Combative)

She’s a were hybrid (hybred?) Her mother is fox were her father is wolf were.  She’s a healer, but also a warrior.  She does not like to fight, but will if she has to.  And she will to defend what she thinks is right.  She is skilled in everything else needed to survive in the wilderness.  Such as tracking, hunting, etc.  She is always accompanied by her spirit guide, SkyStar, a large male wolf.  They can speak telepathically to one another. And they also share a common language, wolf.

Agar
March 26, 2004
Hits: 4608
Comments: 7
Ideas: 0
Votes: 7 / 3.928571
Hoodwink    Items  (Melee Weapons)   (Magical)

Using the three simple spells enchanted into this dagger,a clever player can acomplish great things.

Brewmeister
March 24, 2004
Hits: 6398
Comments: 9
Ideas: 0
Votes: 10 / 3.450000
Forgotton Summer    Plots  (Duty)   (Single-Storyline)

You awake in a strange city, with no knowledge of how you got there, only to find that you are not the only one with amnesia

Shadoweagle
March 24, 2004
Hits: 4853
Comments: 4
Ideas: 0
Votes: 13 / 4.615385
Imuricum weapon -    Items  (Materials)   (Cursed)

“Ever in my hand, lies the Blade of the Mad. It’s straight, simple craft is so alluring to me… It drives me to evil, but I love what it does. For the first blood the blade tasted was that of a human.”

Shadoweagle
March 24, 2004
Hits: 8043
Comments: 16
Ideas: 0
Votes: 14 / 4.928571
Imuricum    Items  (Materials)   (Non-Magical)

A particularly volatile element, Imuricum is found in Adamantite covered by Red Mui’aan Fungus. Only the greatest of alchemists dare attempt extracting Raw Imuricum; only the most foolish metallurgists mix it with inferior materials, and only the bravest blacksmiths will create weapons from this rare and dangerous metal.

Silas the Destroyer
March 20, 2004
Hits: 8659
Comments: 27
Ideas: 0
Votes: 13 / 3.576923
Imuricum Weapons (aka Scorpion's Tail)    Items  (Melee Weapons)   (Combat)

“Across my back rests the Scorpion’s Tail; a long, narrow, scythe-like thorn forged of Bronzed Imuricum, tempered with the blood of the Dragonkind, those ancient scourges of man, and sharpened against scale and talon alike.”

CaptainPenguin
March 18, 2004
Hits: 7315
Comments: 8
Ideas: 0
Votes: 8 / 3.437500
Strike Down Mother Earth    Items  (Melee Weapons)   (Magical)

Torn from the heart of the Earth, this axe is a potent weapon against the forces of Nature.

Shadoweagle
March 18, 2004
Hits: 6714
Comments: 2
Ideas: 0
Votes: 5 / 3.800000
The E'grole Mistlands    Locations  (Other)   (Country/ State)

And behold the fabled mists of the necromatic sorceror, E’grole. Fifteen square miles do they span, the unnaturally thick, eerie fog instilling a sense of dread in even the most hardy of adventurers.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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