A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles.
A magical barrier of acid blocks your path. Solve the puzzle to unlock the door.
A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested.
A large, ruby-red pepper, found in dry regions; much prized by alchemists and gourmands alike.
Fakastr are large brutal bull-like creatures. They are green and brown mottle in their fur. Their hooves are large and sharp, as are their long pointed horns. They also regenerate. If they were not dangerous enough, they are semi-intelligent.
This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat.
If your character has access to such a deck, you will use these rules.
Checkerboards on floors of dungeons… is there any greater bane to adventurers?
The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem… especially when an Orb is around.
A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation.
The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved.
Located on the western banks of Meer van de Sterren, or Lake of the Stars, this modestly sized city is home to Duke Tore, the King’s boyhood friend and most loyal subject. A harbor for the island city that houses the Blackrose Academy.
An Order created in ancient times built upon the concept of “Knowledge is Power”. They are the ultimate power.
Located in the southern part of the Kingdom of Kerrabar, Aadda is the strong arm that never tires. While the land to their north-east is fertile and supplies the city with the food that they need, most of the land to the south is useless and dangerous.
Choke horrors are nightmarish creatures that give the most knowledgeable and adventurous pause. They are tall gangly bipedal creatures that have four whip like appendages instead of arms.
To kill a Unicorn is to bring bad luck and the hatred of nature itself down upon the foolish. It is said that the mate of a unicorn that is murdered will turn horrible in it’s pain and anger, turning against nature to hunt and kill the murderer of it’s mate. It turns dark and soulless and seeks nothing but the death of it’s enemy.
Life is nothing more than a turn of the gaming wheel. Since “Fortune Serves the Bold,” the world should serve the members of this organization.
The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.
Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang’i roam the frozen wastes with an ancient knowledge glinting in their eye.
The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch.
A great listing of names and short descriptions as well as fleshed out groups/ societies/ and organizations.
Most large mammals, such as elephants, rhinos, and their modern ilk are ill-suited for domestication, but that doesnt exclude their use as engines of war. Rather than raise and train the Mammoth from birth, Mammoth Handlers instead capture the wild Mammoths at a young to juvenile age and train them for war. These animals are draped in armor and are unleashed as living war machines against the foes of the Mammoth Tribe.