The nomads are a neglected people, universally hated and persecuted. Let your characters experience this life…
Revolution is upon them. Like a worm-riddled timber the Kingdom is rife with discontent, and the aristocrats are being evicted, their castles burnt and ruined. For those who escape, life looks bleak…
The Elven city of Pulca is under siege by a small chaos clan of beastmen. The General of the beastman is a shaman that is attempting to open a warp gate from the the Choas realm. If by any chance the gate is opened many many choatic deamons and abominations will be turned loose on the grand Elvish City of Pulca.
A short metal rod connected to a longer wooden handle by ... nothing. The rod floats in the air close to the handle.
Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.
The Traveling Wizard is a man of minor repute. He has made great impacts on a few places and people. Those that know him, know him to be powerful. However, most do not know him, for he travels the world. He seeks experience and knowledge, craves adventure. The journeys of the Traveling Wizard seem to never end.
Selene’s life revolves around a secret that not even she knows. It is when this secret is revealed to her; that she can go and fufill her own destiny…
(inspired from the dream walkers thread)
Estranged from his family, Melvin can usually be found sleeping in the back of an ox pulled wagon that is driven by his cat familiar.
A Castle or better a fortified tower is floating over the country side and being attacked by goblins (or other monsters, depending on PC strength)
People disappear under mysterious cicumstances, undead creatures are seen and the villain is 14 years old.
A brotherhood of three warriors who fancy themselves to be the strongest men in all the world.
The Acorn of the Honorable Whiskered Emissary was grown on a magical oak by the famous druid, Kuwusa. It gives one a very interesting bond with rodents…
Most Orbs study humanoids in one way or another. But only one makes this a full-time job, in its own way…
It is said that Marcus Diellus was an artistic genius. It is true that his paintings are magnificent, but they also have a dark secret.
Fine artisans are hard to find, and Sinnameron goes out of his way to be even moreso.
The finest creations of the gemsmith Sinnameron, the Stones somehow always manage to find their way to the proper people.
This is it. The one that started them all. The very first flaming weapon.
A six foot long steel sword, revered by many, but not much special about it…
It is a green rose created by a god long ago to give to his mortal lover.
Angry, insane, or just plain beastial; Barak is beyond healing.
The Lord of the Flies, the Muscimancer has studied magics that summon, control and otherwise deal with flies. The Fly Mage is an unwholesome character, also likely to have magics of disease, rot and pestilence up his sleeves. After fighting through his swarms of flies and his loyal acolytes and slaves, the Muscimancer reveals his final power, transforming into a giant half man half fly hybrid. He can fly, acid vomit, as well as continue to use spells, wield weaponry and command his swarms.