Created in the far future, then sent through a temporal rift to the ancient past by the Chronomage Cara, the Circlet is an artefact designed to focus a mage’s energies when attempting to manipulate time.
Created long ago by the Chronomage Cara, the Amulet is an artefact designed to focus a mage’s energies when attempting to manipulate time.
Cara, the Chronomage, is a campaign villain who will threaten not only the PCs, not merely the universe, but the history of history itself.
The PCs enter a dilapidated old town where murders occur without provocation by men nearly gone insane, they meet a mysterious stranger, people on watch fall asleep quickly, and for the love of (Insert deity here) can’t get a decent night’s sleep (That is, they sleep, but don’t really feel rested at all).
A strange magic item designed to be a very secretive way of interacting with other planes of existance.
This Staff is a blessing to any travelers who frequently use rope or need rope.
This book’s origin’s are unknown, it’s owner, Pentwell, an old hermit gnome living of the coast of Felldart found it one day on the shoreline, floating in the tide. Then, he learned that the book fortold what was to happen.
We’ve seen magicians pull rabbits out of a hat, but have you ever seen a druid pull a boar out of his shirt?
This man looks like no one to be trifled with, and that assessment is correct.
Most people think Jade is a child at first, and many more dismiss her as harmless. But apperances can be decieving…
The torch, another wondrous creation of Elven make was created by the elf mages of Haléfas. When oil is put in the hole then lit by fire, the flame will turn as black as a panther’s pelt.
When a falling meteor strikes a superstitious world…
Bandits from a manor overlooking a certain crucial trade pass are gaining power, and nobody knows how.
A pike that holds the spirit of a brave slain warrior.
A special sword handed down to only the worthy few men who possess the true nature of the Righteous Order.
A man with a thorn tattooed on his cheek, maybe a slight smile on his lips and a strange look in his eyes should never be trusted… If they still do this, they have probably met Ferian, a man with a thorn tattooed on his cheek and almost always a little twinkle in his eyes. He is very polite, you can’t blame him for being rude. He just… Well if it suits him better, he will just eliminate all the problems in his way.
The Assassin looked at the scroll, smiled and put it away. His work was done…
The old boots of a farmer long dead. The hole in the bottom sudjests many things. But its cursed P’owers go B’eyond just a boot.
The dead will think you one of their own with this handy, though disturbing, piece of equipment.
Where is the Land That Forgets? Nobody can remember…
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?