An item that puts a horible curse on the victims of its spell.
This ice-crafted armor is a gift from the three-aspected Goddess of Water to her chosen.
A stone construct that is ideal as a magical guardian, either of property or of information
An evershifting blade of ice, this is the weapon gifted to the chosen of the three-aspected goddess of water.
Deep in Throck forest there is a small valley filled with boulders. It is an uneasy place, full of invisible eyes. In the damp behind one of these boulders is a wooden door, virtually impossible to find, which leads down into the Kingdom of the Gnomes.
What do you do if your employer begins to go mad? Particularly if you’ve managed to build up a long tradition of working for him.
A beautiful warrior woman, with a sword and soul of ice.
A little prank that has found its uses. Shaving razor.
The bronze half plate of the Flame Knight, this armor serves to protect the wearer with the blessing of the Lord of Fire.
The silver and gold longsword of a knight of flame.
A graceful servant of the God of Fire, Destruction, and Rebirth, this fanatic warrior is devoted to the ‘cleansing’ of the world with flame.
In the darkness in the south transept of the Cathedral of Isielles stands the resplendent Clock of Shadows. It tells more than just the time of day…
Even the most useless of items can become something more if a legendary mage carries it around for a couple of centuries.
The home of the reclusive Monk-Smiths of Moldan, unparalleled practitioners of the art of smithing.
A set of polished silver and gold tea cups and saucers, and accompanying silver serving plate, that will serve on its own.
It looks like an ordinary parchment map, until it speaks to you. It says, “I know where you need to go to find what you are looking for.” From there, the adventure begins.
The dwarfs of Thodar created a weapon of might and power - but how much is the wielder prepared to sacrifice to gain prowess in battle?
A brightly colored ink that hardens the skin.
A broken shard of mystical powers.
Once an adventurer, this now disembodied mage is seeking a reason to continue, or a way to die.
An African tribe called the Ik throws their children out of their homes once they turn 3. They are left to fend for themselves with no help from their parents at all, and to survive, form groups with others their age. These groups only last a few years, and every so often the individual will join a completely different group.