A group of highly educated rich youths and nobles that have a desire for a darker side of life. While the King’s Paupers are from the veins of the rich and noble, they are far from the same attitude of their fathers and the court. They took the name the King's Paupers in jest to the way their life was.
History provides us with more interesting groups than we could ever hope to create.
Sitting in a gloom lit by a single candle, the masked and robed figures shuffle into the room. Some are tall. Some are short. Some are round. Some are thin. They are all different, yet they are the same… those that organize and run the city from behind the scenes.
What do three guild masters, one noble, a seneschal, a “wine barrel merchant”, and a massively wealthy merchant have in common? Nothing, except maybe they an appreciation for wine.
Secret societies have long existed for a number of social and political reasons. The Red Flower Society dates back to the time around the burning of the Great Temples of the South when the Churians invades the Great Civilized Land from the North. The organization teaches the finest martial arts and skills of subterfuge to its members
These seagoing creatures are as dangerous, if not more so, than their swamp orriented cousins.
Darbeasts are fearsome jungle beasts. They thunder through the jungle defending their territory from any perceived threats. They swim through the rivers and lakes, their massive bulks buoyant, eating grasses and spearing fish. Their strident calls are known to cause other beasts in the jungle to run.
Sacred bird of Raelis, the Sunfire Laerti is a bird of prey, a perfect flyer and fearless predator.
"OH MY GOD! LOOK AT THE SIZE OF THAT THING!"
Gar Eeels live in the large,weed choked rivers and lakes that cover much of the Powi lands,are are revered as godlings by these primitive people. Many shamans say that the power to control the rains, rest with the Gar Eeel or Messengers of the rains, as they are known by the tribes.
Omen Birds are the harbringers of death and bad things to come. They accompany war/ battle, monsters, pestilance, and disaster. They follow the bringers of such as well as selecting their victims.
Sun Hawks are the largest of the Hawks. Seen as symbols of faith for the sun worshipers of the region, their intelligence, ability to fly higher than most animals, and great power, makes them obvious symbolic choices for spirit messengers.
On the muddy banks of the river deltas and the swamps they wait to wrap their prey in their crushing embrace.That is how they got their name.
When one views a knight from afar thoughts of chivalry and deeds of heroic good flood the mind of the youthful and dreamers. But what does it mean when someone takes those same ideals and alter them to a darker view? When the thought of chivalry of light is replaced with a code of darkness? The Tenets of Shadows prevail.
When one views a knight from afar thoughts of chivalry and deeds of heroic good flood the mind of the youthful and dreamers. But what does it take to gain that title? What is it to follow the code of all knights? The Tenets of Knighthood determine that.
When the great ice-sheets covered the north, life retreated before them, but some species stayed and endured. Whilst man huddled around fires in his caves, mighty beasts roamed the tundra: the Woolly Mammoth, the Woolly Rhinoceros…and the Woolly Wyvern.
All the good ones break off from the the guild.
The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.
It is a colorful shop, full of dolls, puppets, mannequins, small statues, and other things that are just "shadows" of a human. That is what this shop sells.
It was a single store that sold a variety of good made by a variety of people. It was such a novel concept that most people will dislike it. "It is just not the way we do things around here", they would say. Yet they still buy things here.
The Pcs discover an ancient, dusty oil lamp, somewhere in the bowels of a dungeon. Naturally they "rub it", and out pops a wizened, old djinn. So far so good. Then it speaks...
"Ah at last, at last I am free! Now grant me my wish!"
When the PCs explain that they are the ones that should be granted a wish, the malignant djinn explains to them that his particular oil-lamp has a curse placed upon it. Whomsoever releases the entity inside shall be geased to grant the djinn's wish to the best of their ability.
Groans ensue from the party. The djinn rubs his wrinkled hands, grins, and proceeds to name his wish. What could it be?