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MoonHunter
November 9, 2005
Hits: 12814
Comments: 49
Ideas: 0
Votes: 12 / 4.375000
Swords. Why does it always have to be swords?    Articles  (Rules and Advice)   (Game Mastering)

Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.

MoonHunter
November 9, 2005
Hits: 7747
Comments: 4
Ideas: 0
Votes: 2 / 3.750000
Writing a Campaign Setting Sourcebook    Articles  (Resource)   (Gaming - In General)

Getting a campaign setting sourcebook published is for many game masters the ultimate dream.

MoonHunter
November 9, 2005
Hits: 4028
Comments: 6
Ideas: 0
Votes: 4 / 3.875000
It is not a Genre (Sci-Fi)    Articles  (Resource)   (Gaming - In General)

Starships, Laser Beams, Computers, and Aliens do not Science Fiction make!

manfred
November 9, 2005
Hits: 3955
Comments: 7
Ideas: 0
Votes: 3 / 3.500000
Comprehending warfare    Articles  (Resource)   (Gaming - In General)

The research reported on in this essay seeks to understand more about the judgment that there is “the time for war” in the belief that only such understanding will enable us to more effectively constrain the use of warfare.

MoonHunter
November 9, 2005
Hits: 8987
Comments: 24
Ideas: 0
Votes: 9 / 4.666667
So You Want to Publish a Game    Articles  (Resource)   (Gaming - In General)

Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc…

manfred
November 9, 2005
Hits: 8210
Comments: 11
Ideas: 6
Votes: 10 / 4.550000
War is coming!    Articles  (Resource)   (Game Mastering)

Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.

Mourngrymn
November 9, 2005
Hits: 5503
Comments: 8
Ideas: 0
Votes: 4 / 4.500000
The Second Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

The second era started off in better light than the 1st era ended. For almost 500 years there was a rebuilding going on with the Gison, continued growth for the Olwynn, and understanding with the Derevo about the different factions in their families. Like all things, this time had come to and end.

krome
November 9, 2005
Hits: 4510
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
The Vrynenwood    Locations  (Regional)   (Forest/ Jungle)

In the Vrynenwood, the leaves are not what they seem.

ephemeralstability
November 9, 2005
Hits: 5871
Comments: 5
Ideas: 2
Votes: 5 / 4.200000
Rangerspeak    Systems  (Societal/ Cultural)   (Specific)

This thread is for the development of rangerspeak, the dialect of the mountain rangers who guard the passes, known as munnum to those who hear it, for its resemblance to a mumbling noise…

MoonHunter
November 8, 2005
Hits: 5848
Comments: 10
Ideas: 0
Votes: 5 / 4.100000
Qanquen Trees    Lifeforms  (Flora)   (Forest/ Jungle)

The name for and the tree itself come from a land far away. The name means Long Wall in some foreign tongue. It is representative on how these trees grown.

MoonHunter
November 8, 2005
Hits: 4511
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
Samhain's Kiss    Lifeforms  (Flora)   (Any)

Samhain’s kiss is an blue starlike flower that signals the end of period of bounty and the period of loss. It is also symbolically linked to “the other side” and is used in a number of traditions.

MoonHunter
November 8, 2005
Hits: 4639
Comments: 8
Ideas: 0
Votes: 5 / 3.800000
Orc Rose    Lifeforms  (Flora)   (Any)

A careful forester keeps an eye out for the Orc Rose. The presence of Orc Roses in an area often shows that Orcs have been, or are, in the area. This way they can avoid suprises.

MoonHunter
November 8, 2005
Hits: 5519
Comments: 12
Ideas: 0
Votes: 5 / 3.200000
Torren Mangrove    Lifeforms  (Flora)   (Swamp)

“Evil” often infests swamp. This tree thrives when the other plants wither under the presence of true Evil. However, this is not an evil plant, but a land healing one as nature attempts to reclaim its own.

MoonHunter
November 8, 2005
Hits: 5095
Comments: 6
Ideas: 0
Votes: 5 / 3.600000
Fydres    Lifeforms  (Flora)   (City/ Ruin)

Fydre tried to destroy cities and return people to the Green in his lifetime. His “curse” attempts to drive people out of the cities.

MoonHunter
November 8, 2005
Hits: 6361
Comments: 5
Ideas: 0
Votes: 3 / 3.000000
Broad Oaks    Lifeforms  (Flora)   (Forest/ Jungle)

There are times at night when you think the evil tree spirits are out to get you. They open their eyes. They reach for you, grasping for your soul. When you try to run, the very ground rebels, you trip and fall, often finding the branches reaching for you in the night air.

Phoren
November 8, 2005
Hits: 5716
Comments: 12
Ideas: 0
Votes: 7 / 3.285714
Silverblooms    Lifeforms  (Flora)   (Plains)

The basis for many a bardic tale of courting and love, these beautiful small flowers symbolize new love to many.

CaptainPenguin
November 8, 2005
Hits: 5196
Comments: 7
Ideas: 0
Votes: 7 / 3.357143
Dog Pods    Lifeforms  (Flora)   (Any)

A plant named for its gords, both in the smell of wet dog and for their roughly dog like appearance.

MoonHunter
November 8, 2005
Hits: 5927
Comments: 7
Ideas: 0
Votes: 6 / 3.750000
Treller Vine    Lifeforms  (Flora)   (Any)

Treller Vines are impressive enough in the jungle, where they wind along trees adding a riot of color. Then they moved to a new neighborhood.

Kinslayer
November 8, 2005
Hits: 4915
Comments: 7
Ideas: 0
Votes: 6 / 3.666667
Night Eyes    Lifeforms  (Flora)   (Mountains)

Sometimes, someone is watching in the middle of the night.

Strolen
November 8, 2005
Hits: 4121
Comments: 4
Ideas: 0
Votes: 4 / 2.875000
King's Finger    Lifeforms  (Flora)   (Any)

It is a squeeky clean flower.

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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