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MoonHunter
November 6, 2005
Hits: 2837
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
The Returner's Legacy    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Officially this is an organization for people who had direct ancestors who fought in the Returner’s War. It is a quaint historical society.

MoonHunter
November 6, 2005
Hits: 6717
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Glyphs and Pylons - II    Dungeons  (Any)   (Traps)

Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.

MoonHunter
November 6, 2005
Hits: 6651
Comments: 6
Ideas: 0
Votes: 3 / 3.500000
Glyphs and Pylons - I    Dungeons  (Other)   (Traps)

Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.

manfred
November 6, 2005
Hits: 11559
Comments: 24
Ideas: 0
Votes: 9 / 4.500000
The Dungeon Masters    Dungeons  (Underground)   (Style)

The hooded man leaves the tavern. The group had been assembled. They had recieved the map. “Now it begins,” he said. He vanishes.

ephemeralstability
November 6, 2005
Hits: 8113
Comments: 10
Ideas: 0
Votes: 8 / 3.812500
Rukuk-nurudni    Lifeforms  (Fauna)   (Mountains)

The grisly anthropomorphisation of a rockfall…

MoonHunter
November 6, 2005
Hits: 5878
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
Aviansis    Locations  (Area)   (Desert)

The wind blows out of the West. It is warm and gentle. It rolls over the rough terrain. A man is standing, one foot on the soft sandy ground, the other stepping on the ruin of a once great column. He has a hawk upon his outstretched gloved hand. It takes flight.  This is Aviansis. This is the Wings of Sand.

Chaosmark
November 5, 2005
Hits: 12671
Comments: 15
Ideas: 1
Votes: 6 / 3.666667
The Elemental Defenders    Items  (Armor)   (Heroic)

“...Ande in the Dayes of the War, the masses of the darke ones grew into a greate ande terrible force, ande thus were the Fyve Armours sent unto the worlde…”
~The Grynthar Codex, chapter three verse ten

Mourngrymn
November 5, 2005
Hits: 2902
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Venkis    Locations  (City)   (Water)

Located at the mouth of the River Vella, Venkis has a commanding view of the Bay of Pearls. On clear nights, occasionally the lights from Stormgarde can be seen across the bay. Venkis is the major shipping port for the kingdom and deals with most of the navel aspect of the military.

Mourngrymn
November 5, 2005
Hits: 3000
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Stormgarde    Locations  (City)   (Mountains)

Located in the northern most tip of the kingdom, it stands strong vigil over the mountain passes to the north and the sea passage to the west. Stormgarde, while a fairly good sized port, tends to be modestly populated city.

Mourngrymn
November 5, 2005
Hits: 5161
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
Fey Hound    Lifeforms  (Fauna)   (Any)

A fey hound is a majestic animal, blending feline and wolf aspects to form a complete graceful animal.

Scrasamax
November 5, 2005
Hits: 3896
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Swan Drake    Lifeforms  (Fauna)   (Water)

Not dragons proper, these beasts are often beheld in the respect that is commonly reserved for other beatific wildlife such as unicorn and pegasi.

MoonHunter
November 5, 2005
Hits: 4122
Comments: 9
Ideas: 0
Votes: 5 / 3.900000
Gar-Monkey    Lifeforms  (Constructed)   (Any)

Gar-Monkey look like small chimpanzees with long (nearly prehensile) tails and two feathery wings. They have become pests in most human habitats. However, most people do not know their real reason for being.

MoonHunter
November 5, 2005
Hits: 6908
Comments: 9
Ideas: 0
Votes: 5 / 4.000000
Karnan    Lifeforms  (Fauna)   (Water)

It seems to be a giant turtle with a long neck. One expects it to be slow. However, it is one of the most effective predators in the rivers, deltas, and swamps of Vireland.

Maggot
November 5, 2005
Hits: 2757
Comments: 3
Ideas: 0
Votes: 3 / 3.500000
Zabans    Lifeforms  (Fauna)   (Water)

They are the result of the magical merging between a goblin and a bull shark. Zabans are a classic example of a wizard’s tinkering with life gone horribly wrong; a warning to those who would meddle with life.

ScorpionJinx
November 5, 2005
Hits: 5410
Comments: 6
Ideas: 0
Votes: 6 / 3.416667
Squicken    Lifeforms  (Fauna)   (Any)

The best way to describe these creatures, 3 legged chicken/monkey/squirrels. These animals are proof that Gods have senses of humor.

Kinslayer
November 5, 2005
Hits: 9111
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Scrats    Lifeforms  (Fauna)   (Forest/ Jungle)

Rats the size of cats, these insectivores are tree-top hunters. While they are useful to farmers and people, they are considered pests.

Cheka Man
November 5, 2005
Hits: 3632
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
Gartraps    Lifeforms  (Fauna)   (Desert)

The poisonous Gartraps are the bane of the desert. These sand colored trappers will bring swift death to the unwary.

Cheka Man
November 5, 2005
Hits: 3498
Comments: 7
Ideas: 0
Votes: 4 / 2.500000
Web Bats    Lifeforms  (Fauna)   (Desert)

The Webbats are predators of the hot desert regions. They are massive bats with a twelve foot wingspan, very good eyesight, and the ability to do what no other bat can do…spit web from a gland beneath it’s jaws.

ScorpionJinx
November 5, 2005
Hits: 5400
Comments: 9
Ideas: 0
Votes: 8 / 3.562500
Carvitons - land sharks    Lifeforms  (Fauna)   (Desert)

These are also known as sourges of the desert sands. Carvitons bare a strong resemblance to their water dwelling cousins, including the large dorsal fin that can be seen in the sands.

Maggot
November 5, 2005
Hits: 3091
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Ranchowen    Lifeforms  (Fauna)   (Water)

Ranchowen are aquatic beasts that are ridden by high ranking Eshal warriors. A lot more comfortable to ride than Great Serpents and infinitely more docile,they are highly prized live stock that are bred and reared in special hatcheries by skilled Eshal animal trainers and herders.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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