A small trinket, unseen for centuries. It could be found anywhere: Perhaps lying with another cache of coins in an abandoned monestary. Perhaps behind a glass casing of a coin collectors display. But those who know what this coin represents may be inclined to flip it during times of oppression. Doing so may become their salvation, or the instrument of their demise. So toss the coin if there is nothing to lose, and see if you have The Devils Luck.
A thousand years ago,the Red and the White mages almost exterminated each other in a magical war so great, that the very mountians were turned into quartz.Centuries passed and the magic died away enougth for humans to visit the area and remain in human form. And a city of quartz was built upon the site, which is the most magical city in the whole world…
A man with three identities. He sells the services of thieves and assassins, and he’s not above doing some of the work himself.
The Pier Point Crown was more then just a piece of royal headgear.This crown wanted to rule in
it’s own right,and would stop at nothing to do so…
This cute little girl may not be quite what she appears.
Queen Yocasta was until recently, the very capable if autocratic ruler of Valermoore, but recently, she has changed. She is allways seen with a young woman, always wearing a heavy veil and gloves, who never speaks or moves. She claims that she is her daughter,Princess Chrysta, but a faint noxious smell comes from the veiled woman…
Some legends are history, some are mere stories, and some have a basis in fact. This may not be quite what it seems.
Dimble Stumpwater is this worlds last best hope for expedient library book returns
These are artifacts of an earlier age. The Wells are symbols of a great power, that of the Eternal Flame, now lost to Humanity.
Or is it?
It is only the size of a thumb, but when this spakling stone burns with an inner fire, the destiny of holder changes.
a very useful exotic weapon
The PCs traveling through the mountain end up in the the small village of Bitterfruit, this tiny village is the epitome of paradise, but even paradise has its secrets.
subterfuge abounds in this royal rumble over the kings road project. The road is way behind schedule and someone needs to find out why.
It looks very much like a normal short stabbing spear, wih a bulbous metalic haft and a slight greenish sheen on it’s razor-sharp blade. But those who have encountered it and lived to tell the tale, or used it themselves, know differently…
In some cultures,a man’s repect depends on his virility and sexual prowess in bed,as does his hope of getting a heir. But what if for some reason,he find himself unable to perform his duty in the bed chamber? Well,he should despair not,for the Soup of Fertility may save him yet!
Savage,blood thirsty,the amphibious shark men or Zaben cannot be controlled,so the conventional wisdom goes.
But is this really the case?
Tormented by human children as a lad, Wistan lost his eyes in a cruel prank gone wrong. He now makes magical toys to kill and torment human children.
Oft overlooked, and moreso understaffed, the majordomo of Jesolo Manor sought out a sorcerous cousin to craft for him some sort of charm or spell to aid him in the maintainence of the sprawling manor. A six foot staff of twisted oak was his prize.
the Khalif’s favorite assasin…a master killer who follows only one self-imposed rule…he refuses to kill…
A contest between good and evil. You choose the winner. Shall it be the betrayed or the betrayer who conquers?
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir