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Mourngrymn
November 5, 2005
Hits: 2527
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Venkis    Locations  (City)   (Water)

Located at the mouth of the River Vella, Venkis has a commanding view of the Bay of Pearls. On clear nights, occasionally the lights from Stormgarde can be seen across the bay. Venkis is the major shipping port for the kingdom and deals with most of the navel aspect of the military.

Mourngrymn
November 5, 2005
Hits: 2633
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Stormgarde    Locations  (City)   (Mountains)

Located in the northern most tip of the kingdom, it stands strong vigil over the mountain passes to the north and the sea passage to the west. Stormgarde, while a fairly good sized port, tends to be modestly populated city.

Mourngrymn
November 5, 2005
Hits: 4448
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
Fey Hound    Lifeforms  (Fauna)   (Any)

A fey hound is a majestic animal, blending feline and wolf aspects to form a complete graceful animal.

Scrasamax
November 5, 2005
Hits: 3620
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Swan Drake    Lifeforms  (Fauna)   (Water)

Not dragons proper, these beasts are often beheld in the respect that is commonly reserved for other beatific wildlife such as unicorn and pegasi.

MoonHunter
November 5, 2005
Hits: 3642
Comments: 8
Ideas: 0
Votes: 4 / 3.875000
Gar-Monkey    Lifeforms  (Constructed)   (Any)

Gar-Monkey look like small chimpanzees with long (nearly prehensile) tails and two feathery wings. They have become pests in most human habitats. However, most people do not know their real reason for being.

MoonHunter
November 5, 2005
Hits: 6302
Comments: 9
Ideas: 0
Votes: 5 / 4.000000
Karnan    Lifeforms  (Fauna)   (Water)

It seems to be a giant turtle with a long neck. One expects it to be slow. However, it is one of the most effective predators in the rivers, deltas, and swamps of Vireland.

Maggot
November 5, 2005
Hits: 2543
Comments: 3
Ideas: 0
Votes: 3 / 3.500000
Zabans    Lifeforms  (Fauna)   (Water)

They are the result of the magical merging between a goblin and a bull shark. Zabans are a classic example of a wizard’s tinkering with life gone horribly wrong; a warning to those who would meddle with life.

ScorpionJinx
November 5, 2005
Hits: 4971
Comments: 6
Ideas: 0
Votes: 6 / 3.416667
Squicken    Lifeforms  (Fauna)   (Any)

The best way to describe these creatures, 3 legged chicken/monkey/squirrels. These animals are proof that Gods have senses of humor.

Kinslayer
November 5, 2005
Hits: 3637
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Scrats    Lifeforms  (Fauna)   (Forest/ Jungle)

Rats the size of cats, these insectivores are tree-top hunters. While they are useful to farmers and people, they are considered pests.

Cheka Man
November 5, 2005
Hits: 2877
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
Gartraps    Lifeforms  (Fauna)   (Desert)

The poisonous Gartraps are the bane of the desert. These sand colored trappers will bring swift death to the unwary.

Cheka Man
November 5, 2005
Hits: 3201
Comments: 7
Ideas: 0
Votes: 4 / 2.500000
Web Bats    Lifeforms  (Fauna)   (Desert)

The Webbats are predators of the hot desert regions. They are massive bats with a twelve foot wingspan, very good eyesight, and the ability to do what no other bat can do…spit web from a gland beneath it’s jaws.

ScorpionJinx
November 5, 2005
Hits: 4935
Comments: 9
Ideas: 0
Votes: 8 / 3.562500
Carvitons - land sharks    Lifeforms  (Fauna)   (Desert)

These are also known as sourges of the desert sands. Carvitons bare a strong resemblance to their water dwelling cousins, including the large dorsal fin that can be seen in the sands.

Maggot
November 5, 2005
Hits: 2759
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Ranchowen    Lifeforms  (Fauna)   (Water)

Ranchowen are aquatic beasts that are ridden by high ranking Eshal warriors. A lot more comfortable to ride than Great Serpents and infinitely more docile,they are highly prized live stock that are bred and reared in special hatcheries by skilled Eshal animal trainers and herders.

Psalmanazar
November 4, 2005
Hits: 7720
Comments: 12
Ideas: 0
Votes: 11 / 4.227273
The Candles of God    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

Perhaps they lack the subtlety of other groups, but the Candles of God have no desire to be subtle.  Perhaps they do not keep their secrets very well, but the Candles of God want their voices to be heard.  Perhaps they are careless about who they kill, but there shall be no innocent bystanders when the fires of hell consume the unrighteous.

ephemeralstability
November 4, 2005
Hits: 3765
Comments: 4
Ideas: 0
Votes: 4 / 3.875000
The Amethyst Lake    Locations  (Area)   (Tundra/ Arctic)

A permanently frozen lake, high in the Askharnn mountains, associated with the strange legend of the Amethyst Dragon.

ephemeralstability
November 4, 2005
Hits: 5384
Comments: 11
Ideas: 0
Votes: 9 / 4.222222
Lazhkmazhon    Locations  (City)   (Mountains)

An impressive citadel in the Askharnn mountains. Their prohibitive laws on travel during the Winter months can be a problem for pilgrims and wanderers.

Pariah
November 4, 2005
Hits: 4629
Comments: 11
Ideas: 0
Votes: 7 / 4.571429
The Demon's Advantage    Items  (Other)   (Cursed)

Some games are played to be won, others can only be lost.

manfred
November 4, 2005
Hits: 6844
Comments: 10
Ideas: 0
Votes: 8 / 3.812500
How A Trap Should Really Be Put Into An Adventure    Articles  (Scenario)   (Game Mastering)

Traps need to make sense. Somebody must of made it for a specific purpose.

Scrasamax
November 4, 2005
Hits: 5288
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
Lazy Susan Trap    Dungeons  (Any)   (Traps)

Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes

manfred
November 4, 2005
Hits: 5248
Comments: 9
Ideas: 0
Votes: 6 / 4.166667
A simple death curse    Dungeons  (Underground)   (Traps)

People are often buried with The Monarchs. If the right people are, they can protect him even after death.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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