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Hall of Honour Featured

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MoonHunter
October 29, 2005
Hits: 2708
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
The Fakastr    Lifeforms  (Fauna)   (Any)

Fakastr are large brutal bull-like creatures. They are green and brown mottle in their fur. Their hooves are large and sharp, as are their long pointed horns. They also regenerate. If they were not dangerous enough, they are semi-intelligent.

Loki_Swiftstrike
October 29, 2005
Hits: 4570
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
The Deck of the White Sorcerer    Systems  (Combat/ Warfare)   (General)

This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat.

If your character has access to such a deck, you will use these rules.

Monument
October 28, 2005
Hits: 11691
Comments: 13
Ideas: 0
Votes: 9 / 3.555556
The Shocking Pattern    Dungeons  (Any)   (Puzzles)

Checkerboards on floors of dungeons… is there any greater bane to adventurers?

MoonHunter
October 28, 2005
Hits: 4551
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
The Hand (and the Silver Stars)    Society/ Organizations  (Criminal/Espionage)   (World Wide)

The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem… especially when an Orb is around.

Mourngrymn
October 28, 2005
Hits: 5832
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Kingdom of Kerrabar    Locations  (Country/ State)   (Other)

A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation.

MoonHunter
October 28, 2005
Hits: 4882
Comments: 9
Ideas: 0
Votes: 3 / 4.000000
Silver Stars (and The Hand)    Society/ Organizations  (Knowledge/Lore)   (World Wide)

The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved.

Mourngrymn
October 28, 2005
Hits: 4788
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Dongarld    Locations  (City)   (Water)

Located on the western banks of Meer van de Sterren, or Lake of the Stars, this modestly sized city is home to Duke Tore, the King’s boyhood friend and most loyal subject. A harbor for the island city that houses the Blackrose Academy.

Shadoweagle
October 28, 2005
Hits: 3148
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
Guild of the unblinking eye    Society/ Organizations  (Knowledge/Lore)   (World Wide)

An Order created in ancient times built upon the concept of “Knowledge is Power”. They are the ultimate power.

Mourngrymn
October 28, 2005
Hits: 5225
Comments: 6
Ideas: 0
Votes: 3 / 4.166667
Aadda    Locations  (City)   (Plains)

Located in the southern part of the Kingdom of Kerrabar, Aadda is the strong arm that never tires. While the land to their north-east is fertile and supplies the city with the food that they need, most of the land to the south is useless and dangerous.

Mourngrymn
October 28, 2005
Hits: 5970
Comments: 19
Ideas: 0
Votes: 11 / 4.045455
Choke Horror    Lifeforms  (Fauna)   (Other)

Choke horrors are nightmarish creatures that give the most knowledgeable and adventurous pause. They are tall gangly bipedal creatures that have four whip like appendages instead of arms.

Mourngrymn
October 28, 2005
Hits: 11446
Comments: 17
Ideas: 0
Votes: 7 / 4.642857
Dark Unicorn    Lifeforms  (Fauna)   (Other)

To kill a Unicorn is to bring bad luck and the hatred of nature itself down upon the foolish. It is said that the mate of a unicorn that is murdered will turn horrible in it’s pain and anger, turning against nature to hunt and kill the murderer of it’s mate. It turns dark and soulless and seeks nothing but the death of it’s enemy.

MoonHunter
October 28, 2005
Hits: 6941
Comments: 7
Ideas: 0
Votes: 2 / 3.000000
Order of the Wheel    Society/ Organizations  (Political)   (World Wide)

Life is nothing more than a turn of the gaming wheel. Since “Fortune Serves the Bold,” the world should serve the members of this organization.

MoonHunter
October 28, 2005
Hits: 4303
Comments: 7
Ideas: 0
Votes: 2 / 2.500000
Guilds of the Water    Society/ Organizations  (Travelers)   (Regional)

The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.

Mourngrymn
October 28, 2005
Hits: 3924
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Fajro Mang'i    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang’i roam the frozen wastes with an ancient knowledge glinting in their eye.

MoonHunter
October 28, 2005
Hits: 2804
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Guilds of Antioch    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch.

CaptainPenguin
October 28, 2005
Hits: 131111
Comments: 8
Ideas: 11
Votes: 5 / 4.200000
Societies, Guilds, and Groups    Society/ Organizations  (Knowledge/Lore)   (Trans World)

A great listing of names and short descriptions as well as fleshed out groups/ societies/ and organizations.

MoonHunter
October 28, 2005
Hits: 4518
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Glacier Fins    Lifeforms  (Fauna)   (Tundra/ Arctic)

The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks.

MoonHunter
October 28, 2005
Hits: 5619
Comments: 10
Ideas: 0
Votes: 6 / 3.583333
Blue Fires    Lifeforms  (Ethereal)   (Tundra/ Arctic)

The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice.

ScorpionJinx
October 28, 2005
Hits: 4071
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
Selvaks    Lifeforms  (Fauna)   (Forest/ Jungle)

While Selvaks have some resemblance to their timid and weaker cousins - squirrels, they are far from cute and fluffy.

Maggot
October 28, 2005
Hits: 3642
Comments: 5
Ideas: 0
Votes: 5 / 3.600000
Dunkleoustous    Lifeforms  (Fauna)   (Water)

Large and powerful, they are the aquatic equivalent of elephants in a battle situation-very dangerous, but no army can afford not to have large numbers of them.

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The Forest of Throck:

Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 2xp


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