Hall of Honour Featured

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MoonHunter
November 15, 2005
Hits: 5225
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
DiPlaza    Locations  (Neighborhoods)   (Any)

The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza.  Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.

MoonHunter
November 15, 2005
Hits: 4625
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Undertown    Locations  (Neighborhoods)   (Underground)

These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

MoonHunter
November 15, 2005
Hits: 3736
Comments: 3
Ideas: 0
Votes: 3 / 3.500000
Temple Ward    Locations  (Neighborhoods)   (Any)

There is only one path to divinity in Antioch. There is only one street with temples. It reaches from the DiPlaza to the end of the Ward, to the temple of Beginnings and Endings.

Kinslayer
November 14, 2005
Hits: 3097
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Temple District -1    Locations  (Neighborhoods)   (Any)

The work is being done on the largest temple of Stryfe ever constructed.  So massive is this project, that it could not have been placed within the city’s walls without displacing a large portion of Gnopolis’s inhabitants.

MoonHunter
November 14, 2005
Hits: 3095
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
Taymour District    Locations  (Neighborhoods)   (Any)

The Taymour district is tucked between two other distinct districts in the city. It is a transitional district.  It is where the newly rich or noble (or the formerly rich and tarnished noble) tend to live. It is also a place with a deep history with the city.

MoonHunter
November 14, 2005
Hits: 4289
Comments: 8
Ideas: 1
Votes: 4 / 3.500000
Dock Ward    Locations  (Neighborhoods)   (Water)

The Antioch river is slow and broad in most places. Due to some quirks of biome geography, the best place for riverside docks between the headlands and the sea is Antioch. Given the biome’s convient access to a number of other biomes (and paths to said biomes), it is only natural that a trade city with a dock would thrive here.

MoonHunter
November 14, 2005
Hits: 4785
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
ArchStreet    Locations  (Neighborhoods)   (Any)

Many people would assume that this main stree is called ArchStreet because of the arches across it.  In the local language (See the Arth Threads), Arch is a prefix of importance.  More than main street, ArchStreet is the Street of all Streets… an egotistical naming of the street, proclaiming that all the streets in the world are a shallow copy of ArchStreet.  It is a name of hubris and pride for the locals. It is a bone of contention in certain circles of the Imperial court and the other city states of ThirdLand. Given Antioch’s pivotal and growing role in the Imperial in recent centuries, it may be well named after all.

MoonHunter
November 14, 2005
Hits: 2982
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Stockman Area    Locations  (Neighborhoods)   (Plains)

Horses and Livestock are brought in to civilization every day. Here is the where they arrive. What started as a slight convience has made The City prosperous.

MoonHunter
November 14, 2005
Hits: 9016
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
Gateway Plaza    Locations  (Neighborhoods)   (Any)

Surrounded by a massive wall 10 Imperial strides tall, there are only two ways into The City. One is accessible only from the River. The Other is the Massive Gate that leads into the Gateway Plaza.

Scrasamax
November 14, 2005
Hits: 4916
Comments: 5
Ideas: 0
Votes: 4 / 4.750000
Satur Nox    Locations  (Regional)   (Swamp)

There is a place where only the foolhardy and the greedy dare to go. Why do I say foolhardy, because of all of the poor souls who have entered that dark place…none have yet to return.

manfred
November 14, 2005
Hits: 23831
Comments: 12
Ideas: 0
Votes: 6 / 3.750000
Starting Adventures    Plots  (Crisis)   (Single-Storyline)

Beginning adventurers have a hard time to find the right employment… let us try and help them!

Dragon Lord
November 14, 2005
Hits: 5222
Comments: 10
Ideas: 0
Votes: 8 / 4.000000
The Beast of Cragley Forest    Plots  (Crisis)   (Single-Storyline)

A dangerous beast is loose in the forest.

Does the circus have anything to do with it, and if so can they help catch it?

More to the point, will they admit it?

MoonHunter
November 13, 2005
Hits: 3208
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
Old Town    Locations  (Neighborhoods)   (Water)

Old Town is anything but old and stuffy. Though the city is trying to be respectable, at its roots, it is as rough and tumble as they came in the day. You can see what the city was like “in the day” by strolling Old Town by waterfront.

Siren no Orakio
November 13, 2005
Hits: 4849
Comments: 11
Ideas: 0
Votes: 5 / 3.900000
The BlackWater Tunnels    Locations  (Neighborhoods)   (Underground)

For all the aquaducts coming into the city, there munt be a place for the water to leave. Thus, many years ago, the Blackwater Tunnels were commissioned to carry sewage away from the city buildings.

MoonHunter
November 13, 2005
Hits: 3061
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Sunset District    Locations  (Neighborhoods)   (Any)

It began with buildings along the sunset road, the road to the west.  This is the west most area of the city proper, all of it new growth beyond the existing city walls.  Hence, they seem to be building into the sunset.

MoonHunter
November 13, 2005
Hits: 4036
Comments: 5
Ideas: 0
Votes: 3 / 3.500000
Old City    Locations  (Neighborhoods)   (Any)

This section of the city shows the city’s roots as a medieval/ primitive town.  Surrounded by the original city walls, Old City is filled with heavy stone buildings. The buildings here are different from the rest of the city. They look like they were part of an ancient castle or fort, or built in the age when the city was on the frontier of civilization.

CaptainPenguin
November 13, 2005
Hits: 2904
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
The Silver Mask of Ssungar    Items  (Armor)   (Heroic)

The legendary Silver Mask of Ssungar is the battle-mask of Ssungar er-Shiai, the Magpie of Jiddeh. Taken as a trophy from his corpse, it was lost, found, stolen, and stolen again…

manfred
November 13, 2005
Hits: 3791
Comments: 6
Ideas: 0
Votes: 5 / 3.400000
The Calm Alleys    Locations  (Neighborhoods)   (Any)

The Calm Alley, and a few small insignificant streets nearby have always been calm, some would say boring. There are few people in those narrow passages, and no one looks into your eyes as you pass them…

MoonHunter
November 13, 2005
Hits: 7281
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
Azure District    Locations  (Neighborhoods)   (Any)

The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.

MoonHunter
November 13, 2005
Hits: 3180
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
Biblos Quarter    Locations  (Neighborhoods)   (Any)

The Great Library’s name is still officially "The Cathedral of Knowledge" even after the Reformation.  It sill dominates the quarter, even though things have changed so much.

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Random Idea Seed View All Idea Seeds

       By: manfred

A rather large armed group slowly walks the road. Unless you get to see what they transport, you could think it is a caravan with expensive goods, or the soldiers escort someone important. But this is a prisoner transport, on the way to mines, criminals on their way for punishment.

The soldiers may be willing to talk, the captain will have a few questions on you and the road, but they will keep distance, and part soon.

Encounter  ( Locations ) | March 18, 2004 | View | UpVote 1xp


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