Hall of Honour Featured

  • You are challenged to go find a Society/ Organization worthy of a Hall of Honour Vote!

Random Gold Golden

Random

Society/ OrganizationsView GoldenView HoHNorm

MoonHunter
December 8, 2005
Hits: 7483
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Organization Files for GMs    Articles  (Resource)   (Game Mastering)

Let’s face it. GM’s need to be organized. When dealing with organization, one should look towards business… as an efficient business is a more profitable business.

MoonHunter
December 8, 2005
Hits: 6760
Comments: 13
Ideas: 0
Votes: 10 / 4.500000
When Gamers go BAD! #2 Roleplayers    Articles  (Humor/ Editorial)   (Game Mastering)

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin.

MoonHunter
December 8, 2005
Hits: 4109
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
When Gamers go Bad! #1 Power Gamers    Articles  (Humor/ Editorial)   (Game Mastering)

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer.

MoonHunter
December 8, 2005
Hits: 4525
Comments: 5
Ideas: 0
Votes: 2 / 4.500000
A perfect gamer is    Articles  (Humor/ Editorial)   (Gaming - In General)

A very short piece

MoonHunter
December 8, 2005
Hits: 4783
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
Authentic LARP 2: Taverns and Brawls    Articles  (Other Gaming)   (Game Mastering)

A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern.

ephemeralstability
December 8, 2005
Hits: 4454
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Authentic LARP 1: Cavern Systems    Articles  (Other Gaming)   (Game Mastering)

In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness.

ephemeralstability
December 8, 2005
Hits: 25731
Comments: 22
Ideas: 37
Votes: 8 / 4.562500
Music during a game    Articles  (At Table)   (Game Mastering)

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.

Mourngrymn
December 8, 2005
Hits: 7830
Comments: 18
Ideas: 0
Votes: 6 / 4.333333
Spectacles of All Seeing    Items  (Jewelry)   (Villanous)

The eyes of the all seeing are never ending. The truth can only be revealed to those willing to bear the burden.

His eyes opened in disbelief, the battered spectacles rising slightly on his brow. To everyone around him, everything was normal. As it should be. To his eyes, the light was nearly unbearable. An aura of energy filled his vision completely. He knew what it was he saw, what the others could not. He knew he saw the impossible, and he wanted it all for himself.

EchoMirage
December 7, 2005
Hits: 7572
Comments: 13
Ideas: 3
Votes: 6 / 4.166667
Elemental Affinities    Articles  (Rules and Advice)   (Game Mastering)

As a way of defining your character better

Kassil
December 7, 2005
Hits: 19866
Comments: 15
Ideas: 22
Votes: 5 / 4.400000
Fantastic elemental forces    Systems  (Mystical)   (General)

But, O Fellow Denizens of the Citadel, I ask this - what other kinds of unique elements can you come up with?

Roack
December 7, 2005
Hits: 5949
Comments: 9
Ideas: 0
Votes: 8 / 3.750000
Luzori Mushroom    Lifeforms  (Flora)   (Mountains)

An influential fungus among us!

MoonHunter
December 7, 2005
Hits: 5765
Comments: 10
Ideas: 0
Votes: 5 / 4.500000
City Image - Petordan - The Flag City    Locations  (City)   (Any)

Every city and village in this region has a flag tradition. The tradition started here.

MoonHunter
December 7, 2005
Hits: 3844
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
City Image - Twin Pole    Locations  (City)   (Any)

Twin Pole, like most Kerrenese cities, are defined by their terrain. Twin Poles is in a deep and broad river valley, with broad color banded walls, built upon one long raised promotory from which two tall "spires" rise. The water is broad, but not too deep around the "island", keeping bothersome the aquatic megafauna to a minimum. (Though the local Dinosaur Watercows are quite dangerous).

MoonHunter
December 7, 2005
Hits: 3485
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
City Image - Three Pines    Locations  (City)   (Mountains)

Three Pines is a good sized Dwarventi Hold built into the large granite side of the mountain - its heart stone as the Dwarves say. It is not far off the Far Eastern end of the Great Road, along the Kin Side Mountains.  At any given time there are about 1100 souls here, so it is not a City by Human Standards, but it is by Dwarven Standards.

MoonHunter
December 7, 2005
Hits: 4002
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
City Image - Geon'kic    Locations  (City)   (Plains)

This is as close to a “city” as the nomadic peoples get. It is more like a large and fairly permanent camp where various tribes meet within the “neutral zone” of Geon’kic.

MoonHunter
December 7, 2005
Hits: 3692
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
City Image - PinesdeepForrest BlueValley DeepbutnotWide    Locations  (City)   (Mountains)

This is a city on the border of the two Eleventi States, that of the Northern Ice Elves and the Southern Forest Elves. Though on the Southern side of the border, it borrows heavily from the Northern styles.

MoonHunter
December 7, 2005
Hits: 4673
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
City Image - Malarith    Locations  (City)   (Mountains)

Malarith is one of the Wonders of the Manmade world, for its made by Human Hands a long time ago.

MoonHunter
December 7, 2005
Hits: 3962
Comments: 4
Ideas: 0
Votes: 3 / 4.500000
City Image - TearDrop City    Locations  (City)   (Water)

To call TearDrop City a city is to be generous. It is one of the largest collections of SkyFolk on the north part of the east coast of ThirdLand. It gains its name from the TearDrop shaped rock on the natural set of the stone pillars not far off shore.

Cheka Man
December 7, 2005
Hits: 3997
Comments: 4
Ideas: 0
Votes: 4 / 3.250000
City Image - De Maddenville    Locations  (City)   (Water)

De Maddenville sprawls across a sixth of the island of Banhoesea, and was built when the De Madden Company was young, around a bay that provided a handy deepwater port for traders.

MoonHunter
December 7, 2005
Hits: 3565
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
City Image - Cambria    Locations  (City)   (Any)

Cambria, for the most part, looks like every other urban area. However, here the concept of Great Buildings has not only taken hold, but it has florished.

‹ First  < 242 243 244 245 246 247 248 249 250 251 252 >  Last ›
Reset Sorting
Total for selections: (6754)
Sort By:







Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.4988