The ultra-light droid
Borrowed from Battlestar Galactica
Once the purview of sci-fi and dystopian literature, rule be machines is increasingly becoming a goal of the Cosmic Era
Strange things can be found in deep space, well away from the gravity and nuclear fury of a living star
A variation of Man/Moment/Machine (NPC/Plot/Item)
A semi mobile fortress placed in the mouths of rivers, bays, and other bodies of water up to several miles off shore
A peculiar sort of horror, a mockery of terrestrial biology
One of the more terrible black treasures held in the vaults of the Atlantic Federation, the mutilated torso of a still living infested auton
The Promethean Faction believes in the integration of man and machine, specifically the placing of brains in robot bodies.
It's not enough to be GeneFixxed, everyone has to know that you have the best GeneFixxing possible. The best way to do that is to have it visible.
That's why VendiGeneticia has released it's GeneBrand technology. Customers have the choice of nine different brandings, from the subtle VG brand discretely placed at the customer's request, to the deluxe armband, to the VG enthusiast skin mosaic, popular among our artiste community.
The common Dragon is seen as a Monster and a Beast; whether that is true or not, is an entirely different matter.
PCs one way or another often end up disturbing tombs and barrows and robbing graves. So what might they find there?
Sometimes it is not wise to carry a weapon. Noble dignitaries can’t very well bring a sword to negotiate with a rival family, an assassin cannot walk into a public event with daggers on his belt and a priest with a dangerous past cannot risk his position in the church by carrying a dangerous weapon. However, that doesn’t mean that carrying a weapon is not necessary. The following is a list of seemingly mundane items that contain a deadly, hidden blade.
A highly banned and controversial substance in the Cosmic Era
Satyrian, commonly known as the Satyr.
Collection of Arcane rings
The Cervitaur was originally created out of a now extinct roe deer.
The Neko, or Cat-Girl; as they are also known as.
The name was chosen, in order to disassociate from the cosplay Cat Girl of Batman.
Commonly an Inn worker, serving and entertaining at the Inn.
Member of the Pain Technicians' Guild, originally created by the ruler of the old Empire.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.