Player 2's three pc's for The Guild Game
Last two PC's to complete one players group of three for The Guild Game.
"Get me the sugar!" called Jack's wife. His heart skipped a beat as he stood before the cabinet. Holding his breath, he slowly opened it.... Dangit! A baby!
The ruin that birthed a society; the Life and Times of a city in the throes of death.
One of the current political paradigms of the Cosmic Era.
Cold, mystic master manipulators.
The adventurers hear a noise and turn, only to see a bottle clatter down the street. Shrugging it off, they continue on their way, blissfully unaware of the hulking mass of junk taking shape behind them...
A series of singers and strummers, summarily simple and sinuous, subsisting with singularly spectacular song-stylings.
I've sat on this one for long enough. Feel free to fill in the gaps.
Droids, Drones, and the Neo-Cortex.
As part of the global war on terror, a goverment sponsored special science group resumed the CIA's MKGAMMA program for improved interrogation drugs. The results, Serum 87 and Serum 87X (S-87 and S-87X) became the most effective interrogation agents available to man.
The net went down, it went down hard. People got hurt, people died.
Things are not what they appear in the Cognitive Network
The Electric Coil Rifle, a staple of magnetic weaponry, and a standard by which such weapons are measured.
"De Kanaar folk tink all dere gods and medicines are secret. But I live in dese marshes long enough to hear dere gods, whether pointy-ear folk like it or not. I can hear dere comin's and goin's, an' I can make dem see you or skip you as you like."
- Tonis, hillaq of Rakart Village
First Impression: a weedy military man
Got a 30? Want a Generator? Read on!
This orc rides into battle with the same ferocity as the Horseman of War.
There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.
Want to build a generator? Here's how!
30 power armors, hardsuits, and avatars from the Cosmic Era.
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.