The pair enters the wasteland. Goat cheese is eaten. Names are exchanged.
In which a slave is sold to an unpleasant customer.
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
A mythical tale in wide circulation within the Dragon Empire about the Dragon, one of the First, and its Nine Off-springs
A haunting remnant of the infernal realm, caught and exiled to suffer for eternity in the swamps of the mortal plane. Now it toys with mortals; luring them from their paths into it's light. Once in the boundaries of it's aura, the FlickerWikk will feed.
A Remake of the Will'o'the'Wisp/Jack'o'Lantern
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
Spindly, steel spiders, spinning silk so sharp. (100-word sub)
A scroll of rumours, Chinese Whispers style
30 cult members, of varying levels of sanity and skill. Divided into Guilds for convenience and clarity. Could potentially be used as 30 gang members, depending on your needs.
Found, normally, deep in the swamp, the Friar's Weed's poison is something to be watched for.
Sneaky bastards, the lot of them
An assortment of symbols and images associated with various societies and shop signs
The shining city of glass and mirror within the forboding Karikun desert. Welcome to the home city and birthplace of the Ouzquin Dremorix.
One man's ultimate demise could prove another's treasure...Or curse.
Dentures, magic dentures.
"The perfect pet at the perfect price -- guaranteed." Creature Dex at the bottom of the sub, if you want to include "relatively harmless" alien critters in your campaign.
Also known as the Equalizer.
When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium
An overview of the world of Kalimon, including a summary of its history and the inhabitants. This is still a work-in-progress setting and more details may be added at a later date.
A culture believes that souls are recycled. One child gets half of a soul, another child gets the other half. However, this means that with each passing generation, the amount of soul in the child will become less and less (Through division)until their culture will die in the future because of their soulless offspring.