The great paradoxes of the Universe is that everything follows almost exactly the same course, yet in doing so, is somehow still unique and with importance and value.
A praesidium is the Cosmic Era equivalent of the communes and bastions of the Great Awakening in Pre-Petrol America.
7 Things about writing women in fiction.
Alternate forms of matter
A treatise covering the major religions and role of religion in the Cosmic Era
Tsang Wuqiong, the August Emperor of Jade, the Infinite King
The pursuit for immortality is over, eternity is now.
Also known as sack-boys or burlap men
The Tau Sable team is a variable membership unit based around vehicular operations in North America. The unit is in many ways unique as it relies on seemingly retro-tech and the badly decayed and abandoned mass transit systems of the Petroleum Era.
A relentless and unearthly durable type of dimensional fatigue 'denizen'
A simple addition to the riddles often used to open doors or paths in a dungeon. The party are presented with a riddle and then have to draw the answer in the sand box.
The core of every clever machine is the machine cortex, the droid brain.
While no means a great film, Fant4stic Four isn't nearly as bad as critics would have you believe.
Those magnificent men, in their flying machines...some of them air cadets, others who are long-toothed veterans of war in the air.
AKA 7 steps to creating a MacGuffin
Latin for literally 'A Pleasant Place'
A common domestic animal in the Siogalish household, the buckfowl isn't much different from a chicken at first. Until you get a look at its head.
In the Cosmic Era, time has been adapted to the Metric system.
Near the end of many a heroic venture or quest a brave band of adventurers upon return will find it necessary to seek out a sage, a wisened person, looking for the answer to a riddle, to decipher a map, or to unlock a geas or curse placed on one of their own. The strangest of quests, those touched by the madness of the fae, the eldritch influence of the outsiders and abominations, and those tainted by the hellish realms, are best met by the mysterious sage known only as Mugwort.
A reference guide to the major physical features and settlements of County Siogal.
Magic is like alcohol, the more that is used, the more it causes a hangover later on and the less judgement one has when using it. If one waits a while after casting a spell, things "detoxify." A cantrip or two is like a sip of weak beer, whilst a large creation spell is like a bottle of vodka. Cast something too big and you can die from magic intoxication.