A class of cybernetic prosthetics worn over the face
Although you may understand my reluctance at providing these details, my friends, I understand also how important this information is to your vetting of my character.
I have the pleasure of working with a small cabal of motivated - partners.
It's not that common that humans gain gifts from the Fair Folk, but it does happen.
Seven Scuttling Scary Spiders for the arachnophobic adventurer to face.
Seven more pretty princesses, each with their own distinct personality.
Seven naval commanders with the power of life and death over their men when at sea. Theirs is a lonely post, as they are responsible for their men and the ship that they sail in. Some are legally appointed, others are mutineers with not much to lose.
A curious piece of technology that is both disturbingly retro-horror and cutting edge arcanotech, the head in a jar.
Humanity created a code that prevents them from creating sentient weapons. There are many other codes they created in similar fashion. It is somewhat unsurprising that despite this code, humanity proceeded to create sentient weapons. When the humans created the caryatid systems, they placed a new code on their creations. Will they be surprised when we adhere to the geas placed on us as rigidly as they follow their own laws?
“No! I didn’t steal those! It was the bleedin’ cloak I tell you!”
A fine brass ring adorned with the figures of pigeons and doves.
To be touched by a God is to be drawn from this world, and into another.
Shout box spawn
Love. Hate. Lust. Pride. Greed. Many are the emotions that can inflame the human heart, and of the brightest and strongest of all of these is born, Atarkhul Prince of Passion.
More than just a 30, I crafted a whole campaigns worth of ideas for the rational, theory and history of all the magic weapons of a world that has a low knowledge base of crafting and a high mana level. Suitable for a rare item, low powered world.
Sub contains a fair amount of system neutral stats in the body of the sub, and a small amount of game specific stats for any version of D&D/Pathfinder in an idea scroll at the bottom
Far, far to the south, where east and west meet and become north, there is a valley, carven not by the slow slide of the world's rocky skin over her firey heart, but rather the wind and water have carven it, deep and narrow, folding away from the sun. Here, at its deepest depths, the Light never reaches. Here, at the top of the bottom of the world, lies the place which Shadow and Darkness have dedicated to themselves.
A seemingly helpful ring with harmful effects. Not the best of party favors.
Seven sharp, steely swords to stab, stick and slice with.
The first rule of surviving in Leen: Never enter the Old City but in day and with a holy symbol and every talismand you can carry
Originally test bed versions of automata, pribnow dummies are popular in the public sector and for personal interaction.
An underwater dungeon whose lore is heavily inspired by Lovecraft's The Temple, and whose design is inspired by Ocarina of Time's water temple. Contains interconnected water-level puzzles and is an example of a dungeon which requires a profile-view map.
Whistling on the sea is bad luck. It is said to mock the sound of a strong wind and will call it so nature can show the true sound. Whistling is only allowed when becalmed or when shrouded in fog.