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Renlim
October 11, 2013
Hits: 298
Comments: 6
Ideas: 0
Votes: 4 / 3.500000
Efeterthrop’s Pyrus Patch, Toll Gate    Locations  (TransWorld)   (Forest/ Jungle)

In a world where teleportation magic doesn’t exist, the opportunity to travel a few days journey in moments is beyond value. With only a simple toll, you can be practically on the doorstep of Nizul-tibi before you know it.

valadaar
October 8, 2013
Hits: 253
Comments: 5
Ideas: 0
Votes: 5 / 4.000000
Maw of the Daemons    Locations  (Other)   (Underground)

How long they carried him through those back tunnels, illuminated only by the flickering of torchlight, he had no idea. Then light seemed to explode when they reached the massive chamber. All around, unbelievably large red crystals captured the light of the flames and seemed to multiply it.

Renlim
October 8, 2013
Hits: 325
Comments: 7
Ideas: 0
Votes: 5 / 3.800000
The Sea of Sand    Locations  (Regional)   (Desert)

There are few places more treacherous than pools of quicksand save for a sea of quicksand. Those who tread here quickly find that the lust for adventure or coin might leave them with a sinking feeling of despair.

Scrasamax
October 8, 2013
Hits: 470
Comments: 8
Ideas: 0
Votes: 4 / 4.500000
Alicia 'Mad Alice' Napier    NPCs  (Minor)   (Criminal/Espionage)

'I can't go back to yesterday, I was a different person then' ~ Mad Alice

(Graphic content)

rickster
October 7, 2013
Hits: 246
Comments: 4
Ideas: 0
Votes: 1 / 3.500000
What's Come to the Fair?    Society/ Organizations  (Artistic/Performance)   (Regional)

A troupe of players has made a rare stop at the local fair. There are plays, fortune tellers, games of "chance", and more! Great fun for all.

Renlim
October 4, 2013
Hits: 405
Comments: 10
Ideas: 0
Votes: 5 / 4.100000
The City of Efeterthorp    Locations  (City)   (Mountains)

Efeterthrop is one of those places that may well be a bottomless pit of sin and squalor to most who speak of it, but to those that live and raise their own there they can see no freer place in existence. Ironically, cloaked behind a fierce sense of freedom is a strict social code none break thoughtlessly.

Nobody
October 3, 2013
Hits: 253
Comments: 10
Ideas: 0
Votes: 8 / 4.125000
Luck Points    Systems  (Technical/ Mechanical)   (General)

Luck Points are Fate's way of showing interest in the PC's, and the GM's way of rewarding the players.

Nobody
October 3, 2013
Hits: 215
Comments: 5
Ideas: 0
Votes: 4 / 3.250000
Volcano Trees    Lifeforms  (Flora)   (Mountains)

A heat resistant tree with stone bark and leaves, that only lives in volcanic areas.

Part of my series on pseudo-magical world building

Nobody
October 3, 2013
Hits: 214
Comments: 6
Ideas: 0
Votes: 3 / 3.666667
Dry Ice    Items  (Materials)   (Campaign Defining)

A mineral responsible for refrigeration, arctic landscapes, and hot springs across the world.

Part of my series on pseudo-magical world building

rickster
October 2, 2013
Hits: 197
Comments: 4
Ideas: 0
Votes: 4 / 3.750000
The Children of Ssstakhana    Items  (Other)   (Magical)

Dragonling Spirits...

Chaosmark
October 2, 2013
Hits: 610
Comments: 4
Ideas: 0
Votes: 4 / 4.625000
Quarantine of Light    Plots  (Mystical)   (Multi-Storyline)

Horror module and mini-campaign. Intimately tied to Shardis, the Shining City.

Chaosmark
October 2, 2013
Hits: 198
Comments: 0
Ideas: 0
No votes
Encounter: Swollen Shadow    Lifeforms  (Fauna)   (City/ Ruin)

A short sidebar of encounter information for the Swollen Shadow. Intended for use with Shardis, the Shining City and Quarantine of Light.

Renlim
October 2, 2013
Hits: 290
Comments: 7
Ideas: 0
Votes: 5 / 4.200000
The Guilds of Efeterthrop    Society/ Organizations  (Political)   (Country/ State)

The high society of the city of Efeterthrop is a lively bunch to say the least. Their dedication to chaos and anarchy is unbeatable, so long as they stay in charge.

Scrasamax
October 2, 2013
Hits: 357
Comments: 11
Ideas: 0
Votes: 8 / 4.250000
7 Things about Lovecraftian Fiction    Articles  (Fiction)   (Gaming - Genre)

7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos

Cheka Man
October 1, 2013
Hits: 412
Comments: 7
Ideas: 0
Votes: 5 / 4.300000
30 reasons why magic is mostly used for good    Articles  (Humor/ Editorial)   (Gaming - In General)

Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?

Scrasamax
September 29, 2013
Hits: 685
Comments: 7
Ideas: 0
Votes: 5 / 4.600000
The Clowns Gang    Society/ Organizations  (Criminal/Espionage)   (Area)

Where the clowns dwell, even angels fear to tread

Graphic content, reader discretion is advised

caesar193
September 29, 2013
Hits: 189
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
Daimon    Lifeforms  (Intelligent Species)   (Any)

Trapped in Atheus, blocked from returning to their home of Congeria, the daimon is (usually) a minor demon- though this does not mean that they are not a highly deadly adversary.

Ted
September 28, 2013
Hits: 227
Comments: 8
Ideas: 0
Votes: 5 / 3.800000
Operation Slander    Plots  (Hired)   (Multi-Storyline)

A journalist is preparing a story on Agency 17. Predictably, the Agency would like it if the story died...

caesar193
September 26, 2013
Hits: 306
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Obstaria    Locations  (Country/ State)   (Any)

No where else in the world of Atheus is the maxim "Power is money" so readily apparent than it is in Obstaria. And since, as they say, absolute power corrupts absolutely, decadence and corruption has crept into the kingdom of Obstaria.

Ted
September 23, 2013
Hits: 259
Comments: 8
Ideas: 0
Votes: 5 / 3.800000
Operation Black Rain    Plots  (Hired)   (Multi-Storyline)

The players are sent on their first mission for Agency 17: Stealing Sarin from a right-wing militia group in rural Texas

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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