A city of immense wealth, stark poverty, violent crime, and cyclopean architecture
Random passages coming from my less than daily attempts at writing exercises. In particular, some of them came about since I had come across what is known as the S+7 game where you replace all the nouns/adjectives/verbs with another word of the corresponding class that is the first one encountered counting 7 or more spaces in a dictionary. Mine this trove of trash or treasure of ideas at your pleasure.
In the middle of summer a small town is beset by a blizzard that enshrouds it in a blanket of snow. The cause is unknown and all contact with the town is lost. The player characters are hired to investigate the town and put a stop to the blizzard if at all possible.
(An adventure written in the more rigid and hand holding "old school" style and quality level of original fantasy adventure modules from the early to mid 1980's)
Some field notes on Trolls, courtesy of T.H.I.S.
Roaming the back roads, ever searching for his lost head. Beware the Headless Motorcycle Man.
A very odd magical disease from 1981
The book all wizards use to aid in memorization
Re-worked per PoisonA's suggestions
An addition for the Whimsical Flora Codex (based on my Crunalan society in my Dragon Empire setting)
The evil queen of Mysantia (from 1981)
Ex-daughter of wealthy corporate execs and former leader of The Rust Scopions turned information broker and mercenary, suitable for sci-fi/cyberpunk games
another way to achieve immorality
A weapon cleverly disguised as a wrapped drinking straw.
Marked One, a tattooed warrior who is more than he seems...
A list of subs looking for collaboration
A little sentient material to spice up a fantasy setting
The Man who Burned is coming to this world again, ready to hear your screams of pain and joy.
This new version of Hunter is inspired by some insightful feedback by PoisonAlchemist. PA's comments highlighted issues with the internal consistency and motives of Hunter, and also some things in my head which never made it onto the page. After chatting with PoisonAlchemist and others, I decided to re-write this character as a new submission to allow a side by side comparison. Presented here is the new Hunter, co-written by PoisonAlchemist.
One feature of Strolens are our generators, new and old. These let you generate some content or get a selection of existing content. Names, NPCs, Items, etc. Lots of different generators.
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.