When starting a new role playing game or when the players reach a major milestone in the story, they can be treated with a “Goodiebag”, which unique to their character.
Post-Racial template for the Cosmic Era
A story for Tusserk's writing game.
In the Cosmic Era, the Daily Discourse consists of the talking points and dialog guides laid out by the masterminds and controllers behind the media. Here is your opinion, bite sized for easy consumption.
The greedy, obnoxious, exploitative things the entertainment industry does in the Cosmic Era
Able Blank is a disposable asset, a walking talking abomination and crime against humanity.
Immortality, at any cost
Also known as a Klein Field Generator, it is one of the few defensive technologies that can withstand high energy and gravitronic weaponry
Nerve Stapling is considered a vile and barbaric act, the orbital lobotomy of the Cosmic Era.
The research and development process is often a lengthy and arduous one. In the Cosmic Era, it is often just a matter of time and luck to see who breaks the next barrier in arcanotech.
A cruiser is a ship capable of extended operations, not requiring regular resupply. Non-Military cruisers are heavy ships operated by megacorps, nations, and other interests, but are not armed.
Epidazzling is a common cosmetic accessory in the Cosmic Era
Content for the 4 Sentences NPC Generator (original idea accruing to Mourn over at the 4 Sentences Tool)
Pioneering new vistas in technology, the Kanmusu are sentient autonomous ships.
Presented in the Person/Machine/Moment format
Life imitates art, and art imitates life
The virtual battlefields of the of the Cosmic Era
The Wastelands of the Cosmic Era
Below you will find 8 options to make your character more interesting and detailed. Personally I would recommend using all options at the same time, since they are easy to implement and they provide interesting story tools for your character, by creating keywords for him/her/it and rewards you for acting out the personality and background of your character.
These options can be chosen individually, but some of them work better when combined. By including them all you will see, that they compliment each other, since each option covers different aspects of your character.
A legendary figure described using the 4 sentences tool
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.