Thus the world is kept safe by a few courtiers, silversmiths, woodsmen, and the occasional mage. All of them linked by the Phyrus (X)and a need to keep the world safe.
Who needs fantasy, when reality provides so much more?
This is a magical organization that will transcend any “guild” or school. The mages of this order will have access to different, almost clerical spells, in addition to the standard spells available to most.
The Order is about the past. It is a collection of people who love history, ancient times, and artifacts of the past. Only people who are really interested in past should be members. A passing interest is not enough. One must be dedicated to the past to be invited into this organization.
The Magic Guild is one of the first Humanti Guilds, one of the first organizations that crossed clan bloodlines. It has become one of the most powerful, having a prestigeous place in history and becoming the “official” judges of way and order/chaos.
The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem… especially when an Orb is around.
The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved.
An Order created in ancient times built upon the concept of “Knowledge is Power”. They are the ultimate power.
Life is nothing more than a turn of the gaming wheel. Since “Fortune Serves the Bold,” the world should serve the members of this organization.
The Order of Eternal Flame was a great order of the past, dedicated to bringing law and justice to The Lands. The Dragon Knights brought a golden age to the Elder Times. Unfortunately, they were betrayed and that golden age has been lost.
In a high canyon in the mountains, the players find a skeleton in a cage suspended from a pole. A few miles further, they find another, and a third contains a partially rotten corpse. The fourth contains a living man who looks as if he hasn't eaten in days. Turns out to be the local way of punishing criminals.