Hall of Honour Featured

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MoonHunter
November 2, 2005
Hits: 3644
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
Order of Priori Historicus    Society/ Organizations  (Knowledge/Lore)   (World Wide)

The Order is about the past. It is a collection of people who love history, ancient times, and artifacts of the past. Only people who are really interested in past should be members. A passing interest is not enough. One must be dedicated to the past to be invited into this organization.

MoonHunter
October 30, 2005
Hits: 3933
Comments: 4
Ideas: 0
Votes: 3 / 3.333333
The Guild of Magic    Society/ Organizations  (Mystical)   (World Wide)

The Magic Guild is one of the first Humanti Guilds, one of the first organizations that crossed clan bloodlines. It has become one of the most powerful, having a prestigeous place in history and becoming the “official” judges of way and order/chaos.

MoonHunter
October 28, 2005
Hits: 5086
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
The Hand (and the Silver Stars)    Society/ Organizations  (Criminal/Espionage)   (World Wide)

The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem… especially when an Orb is around.

MoonHunter
October 28, 2005
Hits: 5422
Comments: 9
Ideas: 0
Votes: 3 / 4.000000
Silver Stars (and The Hand)    Society/ Organizations  (Knowledge/Lore)   (World Wide)

The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved.

Shadoweagle
October 28, 2005
Hits: 3395
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
Guild of the unblinking eye    Society/ Organizations  (Knowledge/Lore)   (World Wide)

An Order created in ancient times built upon the concept of “Knowledge is Power”. They are the ultimate power.

MoonHunter
October 28, 2005
Hits: 7151
Comments: 7
Ideas: 0
Votes: 2 / 3.000000
Order of the Wheel    Society/ Organizations  (Political)   (World Wide)

Life is nothing more than a turn of the gaming wheel. Since “Fortune Serves the Bold,” the world should serve the members of this organization.

MoonHunter
October 27, 2005
Hits: 4930
Comments: 4
Ideas: 1
Votes: 2 / 3.250000
Order of Eternal Flame    Society/ Organizations  (Combative)   (World Wide)

The Order of Eternal Flame was a great order of the past, dedicated to bringing law and justice to The Lands. The Dragon Knights brought a golden age to the Elder Times. Unfortunately, they were betrayed and that golden age has been lost.

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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