They stood on the crest of the rise, three men deep. Their banners, Golden Lions Rampant on a split field of red and blue, fluttering on long poles in the wind. They were silent. By some signal, they all began to rush forward screaming their battle roar. Halberd and blade coming open on the move. The enemy line broke under the power of the Lion’s signature charge.
Major Advarete, Memoirs of the Twin Rose Wars 1320 Greenfield Presses
Many are the pirates who sail the storm-tossed seas, but few are more successful or more feared then the Regulators.
The Crimson Skulls Company is a mercenary company of some repute. That repute is not always the most positive. Their Motto is “We are Dead; we have no fear of you.”
The Aukstatians are the people of the Rujien Mountains, north of the Highlands. They are the enemies of the White Towns and the Darkpine Hunters to the east.
The Followers of The Book and The Word believe in the strict adherence to the Law and The Word.
The Church of the Message was built upon the ruins of the various churches that fell once their clerical powers were lost.
Many priests take a vow of poverty-but not the priests and priestesses of Mammon. But that is to be expected.
The Priests of The One are shaman scholars, showing the way of The Spirit, The One to the people. They do not like being called a church, as history has shown that all churches eventually become organizations and dominant ones.
This religion is meant to be a minor counterpoint, or even a cult, in a world dominated by a polytheistic religion. Religions do not exist in a vacuum, and few worlds are homogenous enough to have only one religion.
The grey talon assassins are a very special group for one reason. They have never been caught. They are impossibly hard to find; many doubt their very existence. Once one has found them, they can be sure the job will be done… for the right price of course.
The religious assassins known as the revenants are some of the most effective killers in Midian.
The Order of the Dry Bones is an order dedicated to the Destruction of Great Evils. They are the hands of a secret cabal dedicated to destroying Great Evils.
The Darkness is not a group of assassins. They are however, not friendly people.
First he becomes sweaty and feverish. Then the boils begin. The boils are beautiful. After that, he finds it difficult to breath, then move, then he drowns in his own blood. Is that sufficient?
The Strangler is a chaos entity worshipped by an assassin cult. Using narcotics in their worship members of this killing cult are very very dangerous.
Then all of a sudden, the victim gets convulsions and seizures, eyes bulging and mouth foaming.
The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.
The Senrenites - The Knights of the Most Holy Order of St. Senren - are one of the most powerful and influential religious orders in northern Laurentia. A militant order, they have nevertheless been widely credited with bringing a code of honour to conflicts that is now widely adhered to by most nations.
Mitrall was a Guardian Deity of the Dead, who would watch over the Dead and their tombs until the time of their return (physical or re-incarnation). The culture that worshiped Mitrall has been conquered and destroyed a few centuries ago. Yet the Cult of Mitrall continues.
“Move!” The whip cracks above the beasts of buren. The wagon slowly moves forward.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.