The high society of the city of Efeterthrop is a lively bunch to say the least. Their dedication to chaos and anarchy is unbeatable, so long as they stay in charge.
With power borne from their unusual markings, men and women of the Five Orders of Ivory Tower are guardians and rulers of the Desert Realms, and guides to the people. But what secrets lay beneath their strange tattoos?
The Nobles of Vartanadel play a yearly game of politics that climaxes at the yearly Naming ceremony that changes everything. It is then that the King names his favorite and they all find out if they are still labeled as a King's favorite or if their lives will be forfiet.
"If we the poor cannot enjoy our lives, you the rich will have yours taken away." Police statement taken from a captured cultist, a member of Inanna's Avenging Hands.
The short lived and chaotic vampires of northern Mexico
The Knights of the Holy Sun are the militant arm of the Jovian Church, dedicated to His Glory, and are well known and admired by many for their bravery in battle.
A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves
A gathering place for basic info on the societies, secret and otherwise used and referenced in the Chronicle of Tsuria
For a long time the Goblin criminals did not have their own organisation to protect them...until now.
The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.
"Kobolds have an empire? Since when?"
A powerful empire, macabre and violent. Now gone, a victim of their own folly.
Parna is a human nation in a fantasy realm. This is an outsider’s description of that nation with a focus and the cultural and the ethnic groups within the nation.
The proud tribal peoples of the treacherous jungles and high mountainous regions of the Drannor, tire of their accursed lot in the world.
A theocratic sect that venerates the worship of women as divine
A new source of power and wealth - a new source of conflict and danger.
Many knightly orders play lip service to women, but few take it seriously, and even fewer would allow women to join their order and ride in the ranks with them as equals. Yet the Knights of the Lady, it seems, truly do think of women as equals and have done this.
All living things must strive. Nature knows no harmony, only war for the privilege to exist. Maug of the Bitter Spirit, the Albatross God, promises no intervention nor advice to His worshippers, just a silent approval of those of you strong enough to help themselves…
The Book of Salts, Ch. 7, verse 12
The beast within became the beast without; ferocity and might blossoming in corpore upon the flesh.
Sing a song of sixpence
Pocketful of rye
Four and twenty blackbirds
Baked in a pie
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.