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Scrasamax
October 8, 2016
Hits: 401
Comments: 6
Ideas: 0
Votes: 4 / 3.875000
Dress Code of the Guild of Adventurers Upon Return    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics.

Renlim
October 2, 2013
Hits: 1301
Comments: 7
Ideas: 0
Votes: 5 / 4.200000
The Guilds of Efeterthrop    Society/ Organizations  (Political)   (Country/ State)

The high society of the city of Efeterthrop is a lively bunch to say the least. Their dedication to chaos and anarchy is unbeatable, so long as they stay in charge.

Longspeak
September 12, 2013
Hits: 1102
Comments: 8
Ideas: 0
Votes: 4 / 4.000000
The Five Orders of Ivory Tower    Society/ Organizations  (Political)   (Country/ State)

With power borne from their unusual markings, men and women of the Five Orders of Ivory Tower are guardians and rulers of the Desert Realms, and guides to the people. But what secrets lay beneath their strange tattoos?

Strolen
July 26, 2013
Hits: 1037
Comments: 7
Ideas: 0
Votes: 6 / 4.083333
Vartanadel Royalty and Nobles    Society/ Organizations  (Political)   (Country/ State)

The Nobles of Vartanadel play a yearly game of politics that climaxes at the yearly Naming ceremony that changes everything. It is then that the King names his favorite and they all find out if they are still labeled as a King's favorite or if their lives will be forfiet.

Cheka Man
March 28, 2013
Hits: 1152
Comments: 7
Ideas: 0
Votes: 5 / 3.000000
Inanna's Avenging Hands    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

"If we the poor cannot enjoy our lives, you the rich will have yours taken away." Police statement taken from a captured cultist, a member of Inanna's Avenging Hands.

Scrasamax
July 15, 2012
Hits: 1383
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
Hematófago    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

The short lived and chaotic vampires of northern Mexico

Cheka Man
July 6, 2012
Hits: 1127
Comments: 4
Ideas: 0
Votes: 4 / 3.500000
Knights of the Holy Sun    Society/ Organizations  (Combative)   (Country/ State)

The Knights of the Holy Sun are the militant arm of the Jovian Church, dedicated to His Glory, and are well known and admired by many for their bravery in battle.

Moonlake
June 6, 2012
Hits: 2752
Comments: 18
Ideas: 0
Votes: 12 / 3.791667
Tuner Mages    Society/ Organizations  (Mystical)   (Country/ State)

A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves

Scrasamax
September 29, 2011
Hits: 1181
Comments: 2
Ideas: 0
No votes
Societies of the Chronicle of Tsuria    Society/ Organizations  (Political)   (Country/ State)

A gathering place for basic info on the societies, secret and otherwise used and referenced in the Chronicle of Tsuria

Cheka Man
November 8, 2009
Hits: 1622
Comments: 5
Ideas: 0
Votes: 2 / 3.750000
The Goblin Brotherhood    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

For a long time the Goblin criminals did not have their own organisation to protect them...until now.

axlerowes
October 23, 2009
Hits: 1850
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Chapter 6: The Sabatallee    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.

Grey
September 7, 2009
Hits: 2228
Comments: 6
Ideas: 1
Votes: 5 / 4.300000
The Ancient Empire of Karryk-Mos    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

"Kobolds have an empire? Since when?"

valadaar
April 24, 2009
Hits: 2427
Comments: 6
Ideas: 0
No votes
Aldruku    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

A powerful empire, macabre and violent. Now gone, a victim of their own folly.

axlerowes
April 23, 2009
Hits: 1858
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
The Nation of Parna    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Parna is a human nation in a fantasy realm. This is an outsider’s description of that nation with a focus and the cultural and the ethnic groups within the nation.

Thewizard63
March 27, 2009
Hits: 2240
Comments: 9
Ideas: 0
Votes: 3 / 1.833333
The Orcs of Kyle Drannor - The Tribal Nation    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

The proud tribal peoples of the treacherous jungles and high mountainous regions of the Drannor, tire of their accursed lot in the world.

Scrasamax
January 16, 2009
Hits: 2176
Comments: 6
Ideas: 0
Votes: 4 / 4.875000
Yah Jynesst    Society/ Organizations  (Agricultural)   (Country/ State)

A theocratic sect that venerates the worship of women as divine

EchoMirage
November 18, 2008
Hits: 1956
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Radiance Unlimited    Society/ Organizations  (Technical)   (Country/ State)

A new source of power and wealth - a new source of conflict and danger.

Cheka Man
October 6, 2008
Hits: 2274
Comments: 6
Ideas: 0
Votes: 6 / 3.416667
The Knights of The Lady    Society/ Organizations  (Combative)   (Country/ State)

Many knightly orders play lip service to women, but few take it seriously, and even fewer would allow women to join their order and ride in the ranks with them as equals. Yet the Knights of the Lady, it seems, truly do think of women as equals and have done this.

Ouroboros
September 25, 2008
Hits: 3791
Comments: 6
Ideas: 0
Votes: 5 / 4.900000
Maug, The Bitter God    Society/ Organizations  (Religious)   (Country/ State)

All living things must strive. Nature knows no harmony, only war for the privilege to exist. Maug of the Bitter Spirit, the Albatross God, promises no intervention nor advice to His worshippers, just a silent approval of those of you strong enough to help themselves…

The Book of Salts, Ch. 7, verse 12

EchoMirage
July 2, 2008
Hits: 3348
Comments: 5
Ideas: 0
Votes: 4 / 4.750000
The Gauran Dau    Society/ Organizations  (Political)   (Country/ State)

The beast within became the beast without; ferocity and might blossoming in corpore upon the flesh.

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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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