Suffering from an ancient curse, the Medusan race is slowly dying.
Some of the more bizarre cults which could conceivably be found in a post apocalyptic setting
Pardon them, they are barbarians, and think that the customs of their tribe and river are the laws of nature.
Lord Bertrand of Shawstrope
A hybrid of man and animal, bred to serve and now free to live.
An odd little cult dedicated to the care and feeding of their ‘god’, the Cabal of Omnomnom is slowly depleting the region of…
In wonder the adventurers stood awe struck by the beauty and splendour of the surrounding foliage. The great open plain before them transformed from a flat green world into mesmerising colours and movement. The Vissealist stood unmoving, his hands outspread and resting gently on an intricate structure of vines that threaded their way over the wall and into the earth of the plain, spreading outwards from the ramparts of the kings palace.
They consumed Great G’bod. They partook of the Giant Slug’s flesh.
Out of simple roots, a deep faith.
motto of the Brotherhood of Orildus
What we need is an alternative to hiring mages that are good enough to deal with the Guild’s mages.
A tactical lay-out for villainous forces inspired by Warhammer 40K
The worst sort of scoundrels and hoodlums. Let down your guard for a even a second and they are on you like Klavadogs.
30 Druids of the Teufel-GrÃƒÂ¼n Forest
None left upon the Mountain, my brothers in arms.
Motto of the Society of the White Azalea
In this place Brother, all flesh must be eaten.
First Precept of Consumption
A social group of women who meet for purposes of ‘knitting’ and sharing gossip.
Before the formation of the Achelandage and its associated merchant and craft guilds there was only the Civic Guild.
‘The bigger the brain, the smaller the heart. What do wizards know of faith?’
A Renaissance dawns. A School of Art emerges.
The Commander sniffed, “They are a motley group.”
The Captain said, “We will get the job done”.
The Sisters may be found anywhere from street corners, where they offer to tell ones future for a few pennies, to those who appear to be working for the service of a lord. It is said that they go where they will, when they will they work for who they choose, not for who chooses them.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).