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Grey
May 12, 2008
Hits: 2694
Comments: 9
Ideas: 0
Votes: 8 / 3.375000
Lost city of the Medusa    Society/ Organizations  (Mystical)   (Area)

Suffering from an ancient curse, the Medusan race is slowly dying.

Kuseru Satsujin
March 11, 2008
Hits: 8212
Comments: 16
Ideas: 1
Votes: 9 / 4.166667
101 Post Apocalyptic Cults    Society/ Organizations  (Religious)   (Area)

Some of the more bizarre cults which could conceivably be found in a post apocalyptic setting

Magus of the Citadel
February 9, 2008
Hits: 3243
Comments: 5
Ideas: 0
Votes: 4 / 4.375000
The Gudhuhl Tribe    Society/ Organizations  (Agricultural)   (Area)

Pardon them, they are barbarians, and think that the customs of their tribe and river are the laws of nature.
Lord Bertrand of Shawstrope

Scrasamax
January 22, 2008
Hits: 2768
Comments: 5
Ideas: 0
Votes: 5 / 4.100000
Faon Viandi    Society/ Organizations  (Ethnic/Cultural)   (Area)

A hybrid of man and animal, bred to serve and now free to live.

Siren no Orakio
January 5, 2008
Hits: 2615
Comments: 9
Ideas: 0
Votes: 8 / 3.625000
The Cabal of Omnomnom    Society/ Organizations  (Religious)   (Area)

An odd little cult dedicated to the care and feeding of their ‘god’, the Cabal of Omnomnom is slowly depleting the region of…

epsilon
December 18, 2007
Hits: 3419
Comments: 9
Ideas: 0
Votes: 3 / 3.333333
Vissealists    Society/ Organizations  (Agricultural)   (Area)

In wonder the adventurers stood awe struck by the beauty and splendour of the surrounding foliage. The great open plain before them transformed from a flat green world into mesmerising colours and movement. The Vissealist stood unmoving, his hands outspread and resting gently on an intricate structure of vines that threaded their way over the wall and into the earth of the plain, spreading outwards from the ramparts of the kings palace.

Murometz
September 2, 2007
Hits: 4653
Comments: 12
Ideas: 1
Votes: 10 / 4.450000
Daughters of the Slug    Society/ Organizations  (Mystical)   (Area)

They consumed Great G’bod. They partook of the Giant Slug’s flesh.

Scrasamax
July 7, 2007
Hits: 3191
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
Brotherhood of Orildus    Society/ Organizations  (Religious)   (Area)

Out of simple roots, a deep faith.

motto of the Brotherhood of Orildus

Scrasamax
July 5, 2007
Hits: 4020
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
Order of the Red Knife    Society/ Organizations  (Criminal/Espionage)   (Area)

What we need is an alternative to hiring mages that are good enough to deal with the Guild’s mages.

Baroness Teysa

Scrasamax
July 2, 2007
Hits: 2137
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
Tactical Organization    Society/ Organizations  (Combative)   (Area)

A tactical lay-out for villainous forces inspired by Warhammer 40K

Scrasamax
June 14, 2007
Hits: 3274
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
Raphiki Mhaza    Society/ Organizations  (Criminal/Espionage)   (Area)

The worst sort of scoundrels and hoodlums. Let down your guard for a even a second and they are on you like Klavadogs.

Merchant Karsh

Scrasamax
May 21, 2007
Hits: 5653
Comments: 14
Ideas: 0
Votes: 9 / 4.666667
30 Druids    Society/ Organizations  (Natural)   (Area)

30 Druids of the Teufel-Grün Forest

Scrasamax
May 19, 2007
Hits: 4116
Comments: 7
Ideas: 0
Votes: 5 / 4.600000
Society of the White Azalea    Society/ Organizations  (Natural)   (Area)

None left upon the Mountain, my brothers in arms.

Motto of the Society of the White Azalea

Scrasamax
January 8, 2007
Hits: 4108
Comments: 8
Ideas: 0
Votes: 6 / 3.333333
All Flesh Must Be Eaten    Society/ Organizations  (Natural)   (Area)

In this place Brother, all flesh must be eaten.

First Precept of Consumption

Scrasamax
December 26, 2006
Hits: 4988
Comments: 10
Ideas: 0
Votes: 6 / 4.750000
The Aasvogel Knitting Circle    Society/ Organizations  (Mystical)   (Area)

A social group of women who meet for purposes of ‘knitting’ and sharing gossip.

Scrasamax
November 13, 2006
Hits: 3128
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Civic Guild    Society/ Organizations  (Political)   (Area)

Before the formation of the Achelandage and its associated merchant and craft guilds there was only the Civic Guild.

Scrasamax
October 11, 2006
Hits: 5967
Comments: 9
Ideas: 0
Votes: 7 / 3.571429
Church of Sciomachty    Society/ Organizations  (Religious)   (Area)

‘The bigger the brain, the smaller the heart. What do wizards know of faith?’

anonymous quote

Murometz
July 18, 2006
Hits: 6095
Comments: 7
Ideas: 0
Votes: 4 / 4.750000
The Tenebrists    Society/ Organizations  (Artistic/Performance)   (Area)

A Renaissance dawns. A School of Art emerges.

MoonHunter
July 16, 2006
Hits: 3517
Comments: 7
Ideas: 0
Votes: 7 / 3.500000
Nortwalk Irregulars    Society/ Organizations  (Combative)   (Area)

The Commander sniffed, “They are a motley group.”
The Captain said, “We will get the job done”.

Priv8eye
July 5, 2006
Hits: 2902
Comments: 6
Ideas: 0
Votes: 6 / 3.083333
The Sisterhood of Aruvielle    Society/ Organizations  (Mystical)   (Area)

The Sisters may be found anywhere from street corners, where they offer to tell ones future for a few pennies, to those who appear to be working for the service of a lord.  It is said that they go where they will, when they will they work for who they choose, not for who chooses them.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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