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July 28, 2014
Hits: 428
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
228th Federation Infantry Battalion    Society/ Organizations  (Combative)   (Area)

The 228th Mountain Lion battalion faced a situation not entirely unlike General Custer some 500 years before. Like Custer's men, the 228th was almost completely destroyed, despite their laser cannons and drop ships.

July 20, 2014
Hits: 394
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
Temple Order: Kord    Society/ Organizations  (Religious)   (Area)

Kord's Temples are the arena's of the world. They draw spectators and contestants alike from across the world.

This is part of my series on deity organizations. Each organization is unique, fully built, well thought out, and adaptable to any campaign setting.

July 12, 2014
Hits: 413
Comments: 4
Ideas: 0
Votes: 4 / 4.750000
Temple Order: Vecna    Society/ Organizations  (Religious)   (Area)

Vecna's Order is both reviled, and revered. They trade in secrets and forbidden knowledge.

This is part of my series on deity organizations. Each organization is unique, fully built, well thought out, and adaptable to any campaign setting.

February 18, 2014
Hits: 784
Comments: 6
Ideas: 0
Votes: 4 / 4.625000
The Brotherhood of the Land of Nod    Society/ Organizations  (Criminal/Espionage)   (Area)

And Cain went out from the presence of the LORD, and dwelt in the land of Nod, on the east of Eden.

January 22, 2014
Hits: 440
Comments: 5
Ideas: 0
Votes: 4 / 4.375000
Fleabirds    Society/ Organizations  (Travelers)   (Area)

The Fleabirds are a group of people indigenous to North America who have rejected the collectivism and sedentary lifestyle inherent in the Cosmic Era. Rather than living in the gleaming arcologies, steaming geofronts, or the great heaps of the urban rims and favelas. Rather, they live in caravans that travel the countryside of the continent.

September 29, 2013
Hits: 2424
Comments: 7
Ideas: 0
Votes: 5 / 4.600000
The Clowns Gang    Society/ Organizations  (Criminal/Espionage)   (Area)

Where the clowns dwell, even angels fear to tread

Graphic content, reader discretion is advised

August 20, 2013
Hits: 721
Comments: 6
Ideas: 0
Votes: 4 / 4.375000
The Rosomakha    Society/ Organizations  (Agricultural)   (Area)

Those of the bare chin, the clan of the wolverine, they who walked away from the mountain.

January 4, 2013
Hits: 1019
Comments: 5
Ideas: 0
Votes: 5 / 3.400000
Chromids    Society/ Organizations  (Artistic/Performance)   (Area)

Also known as Chromatics, polychromes, rainbow people, or smurfs

December 13, 2012
Hits: 623
Comments: 9
Ideas: 0
Votes: 6 / 3.500000
The Djavarga    Society/ Organizations  (Mercantile)   (Area)

100 word submission, rumors from the Burning Lands, south of Abodroc

September 7, 2012
Hits: 1326
Comments: 11
Ideas: 0
Votes: 6 / 4.166667
Ko Girls    Society/ Organizations  (Artistic/Performance)   (Area)

Strange girl fashionista gang

August 26, 2012
Hits: 618
Comments: 5
Ideas: 0
Votes: 4 / 3.375000
HAS Endeavor    Society/ Organizations  (Criminal/Espionage)   (Area)

"The HAS Endeavor is this ship. Its run by these 'obbit pirates. One day, me and me mates were sailing to this island, 'cause there was some old dungeon that I had a really good reason to loot at the time. So's as we sailed, them pirates led by their cap'n, a 'obbit called Ralph, boarded us, and stole all me gold! I was pissed for ages."

-Old Gerald, man in the pub

October 21, 2011
Hits: 663
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Society of St. Astunomos    Society/ Organizations  (Criminal/Espionage)   (Area)

The city guard used to be crooked as a frendleback tree, then the society popped up. I miss the good old days when you could bribe a grunt to look the other way. It's hard and dangerous to be in the black arts now.

Nyp, Thieve's Guild


August 31, 2011
Hits: 789
Comments: 8
Ideas: 0
Votes: 3 / 4.500000
The Ark    Society/ Organizations  (Political)   (Area)

'Mediatius ar Adjucatius'

'Mediation and Adjucation'

- First Axiom of the Ark

June 9, 2010
Hits: 1353
Comments: 8
Ideas: 0
Votes: 2 / 4.500000
The Grand Order of the Reef    Society/ Organizations  (Combative)   (Area)

"From his strange raft, the bizarre man stood, shell armor glistening in the sun.  Bringing his stingray-barbed spear aloft, he howled: 'Be wary, trespasser!  This reef is under my guard, and I her patronage!  Bring not your boats near my shoal, lest you suffer the wrath of the Reef Knights!'"
 - The logs Cpt. Creos Althea, Boshail Coast, 6 Ventôse 986.

February 3, 2009
Hits: 3076
Comments: 10
Ideas: 0
Votes: 8 / 4.375000
Order of the Iron-Shod Boot    Society/ Organizations  (Combative)   (Area)

18.) The Returning Veterans: These warriors are on their way back from a grim, hard fought war. Fatigue and weariness, despair and anguish are written on their features. Their honor drives them to complete one last mission, but they sense that they may never survive it.

Wulfhere, 30 Stalwart Bands

November 20, 2008
Hits: 2606
Comments: 17
Ideas: 0
Votes: 12 / 4.500000
Melders    Society/ Organizations  (Religious)   (Area)

The followers of the mechanogod Whrrrm, those who could never have come about until the advent of steamtech.

June 7, 2008
Hits: 3277
Comments: 5
Ideas: 0
Votes: 4 / 3.125000
Twin goddesses of the Medusa    Society/ Organizations  (Religious)   (Area)

The twin goddesses of the Medusan race, Gethserath and Amarane.

May 17, 2008
Hits: 3074
Comments: 7
Ideas: 0
Votes: 6 / 3.000000
The Silvermoon Carnival    Society/ Organizations  (Artistic/Performance)   (Area)

Come one, come all to the greatest show in the world!

May 12, 2008
Hits: 2334
Comments: 9
Ideas: 0
Votes: 8 / 3.375000
Lost city of the Medusa    Society/ Organizations  (Mystical)   (Area)

Suffering from an ancient curse, the Medusan race is slowly dying.

Kuseru Satsujin
March 11, 2008
Hits: 7353
Comments: 16
Ideas: 1
Votes: 9 / 4.166667
101 Post Apocalyptic Cults    Society/ Organizations  (Religious)   (Area)

Some of the more bizarre cults which could conceivably be found in a post apocalyptic setting

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       By: Strolen

Young kid from last town has been following the PCs and doing a rather good job at it. PCs weren't expecting to be followed so weren't worried and the boy/girl was careful. Notice the follower a couple days out of town, kid ran out of food and started getting careless. Followed the 'mighty adventurers' to see if he could join them. Father is a wealthy merchant. Bring him home, bring him with, send him off? What do you do with an unwelcomed guest.

Encounter  ( Any ) | February 16, 2003 | View | UpVote 2xp

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