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Maggot
January 30, 2006
Hits: 3455
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
The Qurasooth    Society/ Organizations  (Ethnic/Cultural)   (Area)

‘‘From the great home land above, do we desecend to this dark world to civilize long sundered kindred that have relapsed back into the degraded state of barbarism. For it is only on their humble backs that the splendours of noble Zor-Tanis can once again be revived to their former majesty. Then shall we resume our rightful place as the keepers of the flame of high civilization in the entire mass of creation’‘.

necromancer
January 14, 2006
Hits: 7039
Comments: 9
Ideas: 1
Votes: 2 / 2.500000
The Order of Restraint    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Not all vampires in the land of the dead are bloodthirsty killers that want to take over the world. Some are satisfied with immortality and want to spend an eternity without strife in seclusion away from contant war with the humans.

CaptainPenguin
December 23, 2005
Hits: 3908
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
The Aukstatians    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Aukstatians are the people of the Rujien Mountains, north of the Highlands. They are the enemies of the White Towns and the Darkpine Hunters to the east.

EchoMirage
December 10, 2005
Hits: 8011
Comments: 11
Ideas: 1
Votes: 7 / 4.642857
Dark Gnomish Evil or how to improve a hopeless race    Society/ Organizations  (Ethnic/Cultural)   (World Wide)

Whether in pencil-and-paper, or on the computer (Baldur’s Gate, Icewind Dale), we’ve been plagued by the gnome stereotype of foolish inventor and chaotic law-infringing businessman. I guess it’s time to change that. I’ve decided to throw a bone: help me make the gnomes a race worth featuring in an RPG.

Roack
November 27, 2005
Hits: 5915
Comments: 10
Ideas: 0
Votes: 6 / 4.583333
Ivory Men    Society/ Organizations  (Ethnic/Cultural)   (Area)

Legends claim that in the far south, men made of ice roam…

Michael Jotne Slayer
November 24, 2005
Hits: 6722
Comments: 12
Ideas: 0
Votes: 6 / 4.750000
Ankorill natives    Society/ Organizations  (Ethnic/Cultural)   (Area)

In the vast Sun-Ocean lies spots of perfect green. The Ankorillian Islands. The “Jewels of the Blue”.
The natives there are strange and wild looking.
Here is the only existing work on how they live, their customs, beliefs and rituals.

Ancient Gamer
November 7, 2005
Hits: 5854
Comments: 13
Ideas: 0
Votes: 7 / 4.428571
The Ethenorden    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.

MoonHunter
November 6, 2005
Hits: 2413
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
The Returner's Legacy    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Officially this is an organization for people who had direct ancestors who fought in the Returner’s War. It is a quaint historical society.

Cheka Man
November 2, 2005
Hits: 3064
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
The Bowmen of Love    Society/ Organizations  (Ethnic/Cultural)   (Area)

The Bowmen of Love are a more or less secret organization found within the larger towns. For a price, they can be hired to drop a love potion into someone’s drink or shoot them, not with a bow despite their name, but with a tiny blowpipe that fires a dart with a love potion on it.

Iain
November 2, 2005
Hits: 3642
Comments: 4
Ideas: 1
Votes: 3 / 4.833333
The Pillar of Zech    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Pillar of Zech is a quasi-Masonic secret society that exists throughout the continent of Laurentia. The goals of the Pillar are the active promotion of the Seven Princely Virtues (courage, honour, independence, intelligence, integrity, piety and revenge) across the world.

Maggot
November 2, 2005
Hits: 3120
Comments: 3
Ideas: 0
Votes: 3 / 4.333333
The Brotherhood of Larfu    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Brotherhood’s goal was to preserve traditional Eshal practices and customs, with emphasis being placed on the belief that every member of the tribe mattered and that to ignore his rights and contributions, would result in the Clan collapsing.

Mourngrymn
October 28, 2005
Hits: 3868
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Fajro Mang'i    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang’i roam the frozen wastes with an ancient knowledge glinting in their eye.

MoonHunter
October 28, 2005
Hits: 2751
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Guilds of Antioch    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch.

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Random Idea Seed View All Idea Seeds

the dead mechent of death

       By: celticring

To Dougles Nye money is power, a powerful wizard only newly into lich-hood

Originally the son of servants to a noble family, yet he found that life humiliating. "How could anyone stand to serve another?" he often wondered. His father, was a greedy man who offered an explanation one day “It’s all for the coin, every demanding, humiliating thing. It’s for the coin, boy."

So when Dougles began developing the potential for magic, he found a way out of a life of servitude. Learning magic though stolen books, he made his escape. Taking the all the possessions of the lord’s vaults with him. He set out to gain as much money as possible.

His gifts for magic allowed him many advantages other merchants could only dream of. Capitalized on the use of deviation magic, allowing him to always having what the city he is in needs most, whether that is wheat or weapons, poison or drug doesn’t matter to him.

Some would say he follows war, disease, famine, and political strife like a vulture looking for a nice carcass to claim. What they don’t know is he has a hand in the conflict he supposedly follows. Assassinating ruler to incite wars, casting spells that decimating crops, acting as an information broker to both sides in a conflict. Dougles is known as a man who can get what you need to some, to other a monster who capitalizes on the suffering of others.

The lich know as Dougles Nye, prefers the title ”The Merchant of Death” for that shows just how much power money has earned him.

Ideas  ( NPCs ) | January 7, 2010 | View | UpVote 4xp


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