Dropped Colonies are the worst kind of colony, one step up from a forced or pirate colony. However, they are the most common.
And Zhardun spoke unto [the corpses], and his rage at their cowardice was plain and open: "Now is thy last chance at redemption." 2:2:3,9
‘‘We are the Lords Of The Straits, Rulers Of the Sea, and the very ocean acknowledges us as Her children! Men of Pan-Kor, nothing sails on the waters without acknowledging our might !’’
“Don’t be a Yak.” A common Ocadian saying.
Considered to be misshapen freaks or demonic menaces by the superstitious, these many-armed people dwell as outcasts on the fringes of human society, abused and reviled.
“The People of Kerren have created a tight knit society based upon “crews”, “wings”, or other small groups of people….”
Excerpt from Terran Expeditionary Scout Force ReContact Report 2280
Few men truly know the Earth Children and their enigmatic rulers, the Loresingers. These keepers of ancient secrets are among the greatest allies, and the most subtle enemies, that humanity could ever know.
Ryders, Scales, Crafters, HighBloods, and Villagers, these are the people that populate a Kerrenese Against the Storm campaign. This section give examples and directions on how to create them.
The Handlers and the Abszurl are symbiotic subcultures, products of human society’s expansion into the stars.
The mists of the northlands are as incessant as the cries of the crows or the everpresent boughs of the multitudes of elm, oak, and yew.
Few are the sons of men who have come to understand the ways of the Volgotoi, the huge warrior race commonly referred to as Ogres.
Listen child, listen and I will tell you the first story, the story of Nagoma and the Gorund Tree…
From this day forth, let Iacon be free from the tyranny of the gods and their chosen!
Inaugeral speech of Provost Layton Frost
Shaft of heavens, burning bright. Gave us light amidst the night. Showed the means to reach our height. Passed to us Axtrami’s might.
If you think the ones with the axes and beards are bad, wait until you stumble across a nest of feral dwarves…
Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain! Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
—Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad
The Drung, known as the Tribe of Starvation, savage warriors and uncompromising foes.
Voz’s bones! It’s been a long time coming come in and welcome to Ozea me guest.
Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk
A master thief is struck by an insanity spell and thinks he is half cat. He walks around sniffing things, clawing the furniture and licking himself in the manner of a grooming cat. This is a major cause of embarassment to the guild and the master thief must be cured of his insanity.