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Murometz
January 14, 2016
Hits: 292
Comments: 7
Ideas: 2
Votes: 6 / 4.000000
Ogre Sports    Society/ Organizations  (Ethnic/Cultural)   (Local)

"Save the Bait", and other horrors.

Aramax
February 12, 2015
Hits: 462
Comments: 3
Ideas: 0
Votes: 1 / 3.000000
Daughters of Kalleum    Society/ Organizations  (Ethnic/Cultural)   (World Wide)

A 100 word sub-culture/cult for Refuge Beneath the Waves

Scrasamax
September 6, 2014
Hits: 613
Comments: 4
Ideas: 0
Votes: 3 / 4.333333
Imbrian Culture    Society/ Organizations  (Ethnic/Cultural)   (Trans World)

The legacies of a pre-human civilization in the Cosmic Era

Shadoweagle
October 15, 2013
Hits: 974
Comments: 11
Ideas: 0
Votes: 4 / 4.375000
The Esgol Dwarves    Society/ Organizations  (Ethnic/Cultural)   (Regional)

A summary of the Esgol Dwarves which make their home within Esgoloth, in Asydia

caesar193
October 3, 2012
Hits: 1022
Comments: 9
Ideas: 0
Votes: 3 / 3.333333
Plains Elves    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Banished from their foolish tree-hugger kin, the Plains Elves were forced into a semi-nomadic lifestyle.

MysticMoon
June 22, 2012
Hits: 769
Comments: 10
Ideas: 1
Votes: 6 / 3.833333
Amazons and Orcs    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Two cultures at war.

Tauric
July 28, 2011
Hits: 1399
Comments: 9
Ideas: 2
No votes
Halfling nomads    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Halflings are a people without a home. They wander through the kingdoms of taller races, never staying to long in one location, always searching for a place to make their own.

Maggot
November 20, 2009
Hits: 4227
Comments: 19
Ideas: 0
Votes: 6 / 4.083333
The Brave People    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Isolated from the known world by the seemingly endless watery wastes of the fabled Vaet Ocean, the Eshal rule the watery continent of Tarrod with an iron fist, ever ready to carry out plundering raids on the subject races at the slightest excuse. Proudly calling themselves the Brave People,the Eshal are a race of savage warriors and fanatics that are driven by the consuming need to find an ever larger number of victims to feed the monstrous thing known simply as the Matriarch .

axlerowes
October 23, 2009
Hits: 1347
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Chapter 6: The Sabatallee    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.

Grey
September 7, 2009
Hits: 1818
Comments: 6
Ideas: 1
Votes: 5 / 4.300000
The Ancient Empire of Karryk-Mos    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

"Kobolds have an empire? Since when?"

valadaar
April 24, 2009
Hits: 1953
Comments: 6
Ideas: 0
No votes
Aldruku    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

A powerful empire, macabre and violent. Now gone, a victim of their own folly.

axlerowes
April 23, 2009
Hits: 1858
Comments: 11
Ideas: 0
Votes: 5 / 3.700000
Chapter 3: The Ivanvil    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Ivanvil are the oldest race of men in Parna, the most defeated and the most dangerous

axlerowes
April 23, 2009
Hits: 1438
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
The Nation of Parna    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Parna is a human nation in a fantasy realm. This is an outsider’s description of that nation with a focus and the cultural and the ethnic groups within the nation.

Thewizard63
March 27, 2009
Hits: 1894
Comments: 9
Ideas: 0
Votes: 3 / 1.833333
The Orcs of Kyle Drannor - The Tribal Nation    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

The proud tribal peoples of the treacherous jungles and high mountainous regions of the Drannor, tire of their accursed lot in the world.

Moonlake
January 31, 2009
Hits: 529
Comments: 3
Ideas: 0
No votes
Sisters of Magul    Society/ Organizations  (Ethnic/Cultural)   (Local)

A group of women specializing in communication with horses (both for themselves and others)

 

valadaar
November 4, 2008
Hits: 2492
Comments: 8
Ideas: 7
Votes: 2 / 4.000000
Hanaset    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Hanset are a sleeping giant of a race. Once the owners of an empire of Alexandrian proportions, they new reside in their hidden sub-tropical home, living the simple lives of tribesmen. Though bereft of metal tools, they have adapted to their forest home and it to them. Though their empire is long gone, they still hold onto the seed of its greatness.

Scrasamax
August 24, 2008
Hits: 3637
Comments: 8
Ideas: 3
Votes: 6 / 4.000000
The Orc Challenge    Society/ Organizations  (Ethnic/Cultural)   (World Wide)

Give me your greenskins, your mobz, and your grunts

Grey
June 30, 2008
Hits: 2525
Comments: 7
Ideas: 0
Votes: 5 / 4.000000
Orcs of Nevermore    Society/ Organizations  (Ethnic/Cultural)   (Regional)

"Men? They send men to repel us? Humans…"

Dragonlordmax
May 7, 2008
Hits: 1929
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
The Aurelyans    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Fearsome horsemen from the plains, they raid, trade, and run.

MoonHunter
March 8, 2008
Hits: 3390
Comments: 12
Ideas: 0
Votes: 6 / 4.000000
The Pegorans    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Pegorans are an ancient culture of people that have left their unique marks upon the world.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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