A 100 word sub-culture/cult for Refuge Beneath the Waves
The legacies of a pre-human civilization in the Cosmic Era
A summary of the Esgol Dwarves which make their home within Esgoloth, in Asydia
Banished from their foolish tree-hugger kin, the Plains Elves were forced into a semi-nomadic lifestyle.
Two cultures at war.
Halflings are a people without a home. They wander through the kingdoms of taller races, never staying to long in one location, always searching for a place to make their own.
Isolated from the known world by the seemingly endless watery wastes of the fabled Vaet Ocean, the Eshal rule the watery continent of Tarrod with an iron fist, ever ready to carry out plundering raids on the subject races at the slightest excuse. Proudly calling themselves the Brave People,the Eshal are a race of savage warriors and fanatics that are driven by the consuming need to find an ever larger number of victims to feed the monstrous thing known simply as the Matriarch .
The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.
"Kobolds have an empire? Since when?"
A powerful empire, macabre and violent. Now gone, a victim of their own folly.
The Ivanvil are the oldest race of men in Parna, the most defeated and the most dangerous
Parna is a human nation in a fantasy realm. This is an outsider’s description of that nation with a focus and the cultural and the ethnic groups within the nation.
The proud tribal peoples of the treacherous jungles and high mountainous regions of the Drannor, tire of their accursed lot in the world.
A group of women specializing in communication with horses (both for themselves and others)
The Hanset are a sleeping giant of a race. Once the owners of an empire of Alexandrian proportions, they new reside in their hidden sub-tropical home, living the simple lives of tribesmen. Though bereft of metal tools, they have adapted to their forest home and it to them. Though their empire is long gone, they still hold onto the seed of its greatness.
Give me your greenskins, your mobz, and your grunts
"Men? They send men to repel us? Humans…"
Fearsome horsemen from the plains, they raid, trade, and run.
The Pegorans are an ancient culture of people that have left their unique marks upon the world.
A hybrid of man and animal, bred to serve and now free to live.
King dresses as a commoner occasionaly and makes his way through the town. It is an unknown occurance so nobody expects it. This time he is mistaken for a thief and jailed. Not wanted to reveal himself, and always curious for the experience, he allows himself to be arrested. PCs also get arrested for something, probably guilty but pay a fine. How they act towards the 'king' could greatly change how their first meeting will be as the players always meet the king at some point.