A 100 word sub-culture/cult for Refuge Beneath the Waves
Give me your greenskins, your mobz, and your grunts
Dropped Colonies are the worst kind of colony, one step up from a forced or pirate colony. However, they are the most common.
And Zhardun spoke unto [the corpses], and his rage at their cowardice was plain and open: "Now is thy last chance at redemption." 2:2:3,9
“The People of Kerren have created a tight knit society based upon “crews”, “wings”, or other small groups of people….”
Excerpt from Terran Expeditionary Scout Force ReContact Report 2280
Ryders, Scales, Crafters, HighBloods, and Villagers, these are the people that populate a Kerrenese Against the Storm campaign. This section give examples and directions on how to create them.
Whether in pencil-and-paper, or on the computer (Baldur’s Gate, Icewind Dale), we’ve been plagued by the gnome stereotype of foolish inventor and chaotic law-infringing businessman. I guess it’s time to change that. I’ve decided to throw a bone: help me make the gnomes a race worth featuring in an RPG.
The greatest tree in the woods has a secret, there is a dungeon under it made from the intricate web of roots. What creatures could reside here? What secrets will the PCs uncover?