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Scrasamax
August 20, 2013
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Comments: 6
Ideas: 0
Votes: 4 / 4.375000
The Rosomakha    Society/ Organizations  (Agricultural)   (Area)

Those of the bare chin, the clan of the wolverine, they who walked away from the mountain.

Magus of the Citadel
February 9, 2008
Hits: 2716
Comments: 5
Ideas: 0
Votes: 4 / 4.375000
The Gudhuhl Tribe    Society/ Organizations  (Agricultural)   (Area)

Pardon them, they are barbarians, and think that the customs of their tribe and river are the laws of nature.
Lord Bertrand of Shawstrope

epsilon
December 17, 2007
Hits: 2538
Comments: 6
Ideas: 0
Votes: 2 / 3.000000
Vissealists    Society/ Organizations  (Agricultural)   (Area)

In wonder the adventurers stood awe struck by the beauty and splendour of the surrounding foliage. The great open plain before them transformed from a flat green world into mesmerising colours and movement. The Vissealist stood unmoving, his hands outspread and resting gently on an intricate structure of vines that threaded their way over the wall and into the earth of the plain, spreading outwards from the ramparts of the kings palace.

manfred
November 2, 2005
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Comments: 14
Ideas: 0
Votes: 11 / 3.818182
Fungus Gardeners    Society/ Organizations  (Agricultural)   (Area)

The members of this obscure order specialize in growing funghi. Growing, researching and studying many kinds, they even try to create new ones.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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