The Municipal Light Patrol is an anachronism, security personnel mounted on horses.
Notes to self with cinema references
The front line of law enforcement and peacekeeping forces in the Cosmic Era
The Isle of Man Cybergynetics research group is well known for its high quality cybernetics and its thinly veiled misogyny
Once a murder has happened, to go back in time and prevent it might seriously mess with the timeline, and that is where the Time Patrol's Murder Squad comes in. They try not to kill anybody themselves, except in emergency defence of themselves or the timeline, but they are known as the Murder Squad because they are there to make sure the murders of the past happen.
A cruise line operator in the Cosmic Era
The AFEC is the colonial and scientific branch of the Atlantic Federation Navy
When the Hexanjager Order was formed and brought the evil magic users low, they were loved by the people, but, just like many a group of vigilantes, they went too far and now their rule is just another form of oppression.
The Doomseekers are a faction within the House of the Forsaken that have as their goal the creation of a biological Doomsday weapon
For too long, the realm of magic has been controlled by the jealous hands of just a few. That time is no more, and though they may resist, the great blossoming of magic cannot be stopped.
The offspring of Political Action Committees and Lobby groups
The trade and commerce commission of the Solar system
The ICA is a United Nations like organization that nominally oversees the colonial assets of humanity in the Solar System
This Temple rests at the highest point of the island of Gond so that the Seers might observe the rising and setting of the sun, moon, and stars.
The original mechanical humanoid manufacturer, long since purchased by Omni-Consumer Products.
The IronCorps is a multinational security company frequently employed by celebrities, corporate BODs, and other high profile non-government VIPs.
Orders within the Guild of Adventurers-Upon-Return (GoAuR)
The industrial colony of Tetropolis was founded as a cybernetic research and production center, designing and producing robots and autons for the Atlantic Federation Lunar State. ElectraCorp was to be the controlling corporation. Things didn't go as planned.
Also known as the SHT Division, it is a very small counter-intelligence and special forces task force attached to Nippon's premiere military contractor, To'a Heavy Industries.
A traveling group of misfit performers that hire our brave adventures for protection.
Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!
You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.
Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.
So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.
A few of 'em as follows.
No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.
n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.
Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.
so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -
** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".
Dr. Clarke T. Mulligan - Professional researcher of Time & Space.
Hooper McFin's Ale & Steakhouse