Will players provide their help to a man and his ward when it becomes obvious that they are the targets of a group of hired thugs?
A recently re-discovered odd treatise
"There is a time to fight, and a time to run and hide,and the clever thing is deciding when it is the right time to do either." Unamed veteran of many hard-fought battles.
An event that changed the Dragon Empire forever
Something to keep your party on their toes.
A selection of chance encounters that can take place in any large town or city.
Inspired by Cheka's 30 things to run away from.
“So…. Um….. your all sitting around in the inn and…..”
Giant firebreathing spiders attack the city!
"Remember, lad, nothing on this world remains constant, not even the world itself or anything beyond. The only constants ever are the Fabric and time"
One dead, one escaped, four captured. After a late-night car chase and shootout, Team A of the CRTF are probably prepared for the interrogation. That's not to say they'll be prepared for what they might learn...
As you are traveling through the forest you stumble accross a poor peasent, who begs you to help his village.
"Bavmor could not possibly have known that the flask was incomplete due to the magical method of its creation. Had Bavmor taken an alchemical approach, he would have known that 10 more ingredients have yet to be found."
- Fitchinger the Great
Downsit, you, you and you! Story tell of Koboldi rise to Island King!
100 word Plot
3-8 adventures start out on the rural/suburban borderlands of a colapseing empire that’s being invaded by hordes of orks and hobgoblins.
Or, 30 Ways for Mad Science to go Delightfully Awry
Seven deadly sins plague man kind
Arrogance, Lust, Envy, Greed, Wrath, Sloth, Gluttony
Seven deadly blades for man to find
For man to cause the world great agony
An old and respected fortune teller is dying of disease and seeks out the help of andventurers to secure the heir to the fortune teller's power.
What once existed is now shards of reality, floating in the sea of conflict...
Elven Light Horse - a lithe and small animal well suited to the forest home of the elves. It has semi-cloven hooves, a longer tail, like that common to unicorn illustrations, and always a snow white pelt. Lives inthe forest, able to stand on back legs to crop leaves from the lower branches of trees. Shy and easily frightened, but at peace when around elves.