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Hall of Honour Featured

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CaptainPenguin
January 31, 2003
Hits: 3560
Comments: 3
Ideas: 0
Votes: 4 / 3.000000
The Devourer of Time    Plots  (Crisis)   (Single-Storyline)

Deep within the bowels of the earth, the great structure of reality finds itself at siege.

manfred
January 28, 2003
Hits: 7219
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
Time to move on    Plots  (Duty)   (Multi-Storyline)

If you helped the Grazuul Tribe, others require similar help. The reward is bigger, as the risks.

CaptainPenguin
January 26, 2003
Hits: 4336
Comments: 4
Ideas: 0
Votes: 6 / 2.833333
Unattainable Glory    Plots  (Discovery)   (Single-Storyline)

The Sword has returned from long and ancient exile. Can it’s glory be kept from falling into the wrong hands?

Agar
January 24, 2003
Hits: 5856
Comments: 11
Ideas: 0
Votes: 12 / 3.833333
Chrysalis    Plots  (Discovery)   (Single-Storyline)

Inspired by Ria Hawk’s “Lifecycle of the Dungeon” discussion.

The PC’s come across a cave system that isn’t on their map. The cave is in plain view and hard to miss. Once inside, several odd and unusual things are found.

Strolen
January 4, 2003
Hits: 4975
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Killer Business    Plots  (Duty)   (Encounter)

There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.

manfred
December 19, 2002
Hits: 8796
Comments: 16
Ideas: 0
Votes: 11 / 3.454545
Helping the Grazuul Tribe    Plots  (Discovery)   (Single-Storyline)

To help someone is a good deed. Will you still help, if, well, it is a tribe of Orcs that asks for your help?

Agar
December 14, 2002
Hits: 4723
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Dragon-lord's Gift    Plots  (Mystical)   (Single-Storyline)

A village is being terrorized by a demon. Daerun, the Dragon-lord that claims this territroy, has decreed that before he will help any cause, he must have a gift to show that the cause needs his intervention. Now you must go and kill/capture some of the demons underlings to present to Daerun or the village is doomed.

Agar
December 11, 2002
Hits: 6277
Comments: 7
Ideas: 1
Votes: 8 / 4.000000
Antule's schism    Plots  (Crisis)   (Single-Storyline)

Two religeous sects are approching open war after members of each sect are found brutally beaten to death.

DaWergyling
December 9, 2002
Hits: 5254
Comments: 8
Ideas: 0
Votes: 8 / 3.000000
The Castle (A.K.A. Dreamweaver's Revenge)    Plots  (Duty)   (Single-Storyline)

A continuation to the plot The Dreamweaver. This time, the PCs might not be so lucky…........

DaWergyling
November 25, 2002
Hits: 6829
Comments: 8
Ideas: 0
Votes: 5 / 3.000000
The Dreamweaver Affair    Plots  (Mystical)   (Side-Quest)

(Recommended avg. Hero lvl: 10-13)The heros find that either a peasant went insane and killed the mayor/king/other high ranking official and says that the “Man in his dreams” made him do it, or, simply the high-ranking official died in his sleep for no apparent reason.

Agar
November 15, 2002
Hits: 4159
Comments: 4
Ideas: 0
Votes: 10 / 3.700000
Karma    Plots  (Mystical)   (Single-Storyline)

The village’s spiritual leader is fevered and babbling about ghosts. Is what’s plauging him an assault from beyond the grave, or of a more earthly source?

Agar
November 5, 2002
Hits: 5571
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Laughter is a Serious Buisiness    Plots  (Duty)   (Single-Storyline)

Chaos and Law have reached a comprmise and stopped thier warring. This truce holds as long as the respecitve priests honors the other’s ways for one day of the year. Lawful preists must incite a large decadant celebration or carelessness and the chaotic priests must chaperone the event and keep the party from turning ugly while remaining out of involvement. Thus the warring of the gods has been kept in check for decades and all is well. At least untill the materials for the party come up missing two short weeks before the truce day…

Strolen
October 26, 2002
Hits: 5662
Comments: 6
Ideas: 0
Votes: 8 / 4.187500
Setup    Plots  (Duty)   (Single-Storyline)

The job of a lifetime. The King’s very own Security Advisor has redesigned the security of the armoury and has chosen the PC’s to give it a test run. If they break in and out, they will win much respect. If they fail, then they simply prove the armoury security is unbreakable. Can’t lose, until after the ‘test’ break-in the armoury really is broken into and the most valuable weapons of the kingdom are now missing…and the PC’s are the prime suspects.

ephemeralstability
October 14, 2002
Hits: 4835
Comments: 4
Ideas: 0
Votes: 5 / 4.000000
The Deterrent    Plots  (Mystical)   (Multi-Storyline)

The two great continents of the world are bitterly at war and they have been busy creating the ultimate weapon. But the Chromatic Council of Colour Dragons are aware…

Ria Hawk
October 14, 2002
Hits: 5588
Comments: 6
Ideas: 0
Votes: 11 / 4.045455
Mistaken Blackmail    Plots  (Duty)   (Single-Storyline)

This combines both a blackmail scheme and mistaken identity in a fun way!

manfred
October 9, 2002
Hits: 5195
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Sabotage 2    Plots  (Discovery)   (Single-Storyline)

Another dirty job, this time heavily guarded weapon works have to be stopped.

ephemeralstability
September 23, 2002
Hits: 7102
Comments: 9
Ideas: 0
Votes: 7 / 3.571429
Secret Life of the Assassin    Plots  (Hired)   (Single-Storyline)

A double life as a city guard and a master assassin may prove the most difficult of all when a PC is asked to solve a murder he committed.

Strolen
September 20, 2002
Hits: 3909
Comments: 5
Ideas: 0
Votes: 7 / 3.571429
Double Agents    Plots  (Duty)   (Encounter)

War is brewing over the new fertile lands next to the Otane River. Trade has ceased and conflict is thick in the air. Contacts must be kept and messages must still be sent to allies in each of the cities. Spies are untrustworthy and the loyal ones cannot be spared. The need for those competent and smart enough to deliver state secrets is desperately needed.

Belial
September 19, 2002
Hits: 10094
Comments: 19
Ideas: 0
Votes: 25 / 4.100000
Lost children...    Plots  (Discovery)   (Single-Storyline)

Starts like a regular investigate/slay/recive reward adventure, but with a macabre twist in the end that should get your players thinking…  a low level adventure

ephemeralstability
September 15, 2002
Hits: 5174
Comments: 5
Ideas: 0
Votes: 9 / 3.444444
Spiteful Spate    Plots  (Nature)   (Side-Quest)

Based on a true story. The players seek refuge from a storm in a village inn, but are they safe from the elements that they were fleeing?

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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