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strom
March 6, 2003
Hits: 4593
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
Dark Tides    Plots  (Discovery)   (Single-Storyline)

A mad necromancer is bent on enslaving the world.

ephemeralstability
March 2, 2003
Hits: 4272
Comments: 5
Ideas: 0
Votes: 11 / 3.272727
Tact    Plots  (Crisis)   (Single-Storyline)

The players are diplomats: ambassadors to a distant, unstable realm. The promise of security that came with King Addarron is suddenly shattered by his assassination. The ambassadors are caught up in the ensuing intrigue-riddled politics…

Erik
February 25, 2003
Hits: 11576
Comments: 15
Ideas: 0
Votes: 13 / 3.269231
The Golem Wars    Plots  (Discovery)   (Side-Quest)

The Golem Wars are over now. There is a great peace around the world, but something evil and powerfull has been awakened in the darkness.

CaptainPenguin
February 14, 2003
Hits: 4241
Comments: 4
Ideas: 0
Votes: 7 / 3.642857
The Heart That Bleeds    Plots  (Crisis)   (Single-Storyline)

The Duke Wars have torn apart the kingdom. Now, two dukes battle for supremacy. Will the heroes help the ambitious and noble deSandreaux or the beautiful and brave Christine?

CaptainPenguin
February 3, 2003
Hits: 5669
Comments: 5
Ideas: 0
Votes: 8 / 4.000000
Children of the Families    Plots  (Duty)   (Single-Storyline)

The city of Yoralaruk knows how to keep it’s secrets, and it has many to hide. It is up to the heroes to discover what the truth behind it’s darkest secret.

Agar
February 1, 2003
Hits: 9259
Comments: 14
Ideas: 0
Votes: 16 / 4.500000
It's the little thing that kill    Plots  (Nature)   (Single-Storyline)

A magical plauge is disrupting the city of Blue Marina. Victims are found poisioned and covered in weals and, oddly, pennyless. Can the players solve this crisis before rich and poor are destroyed?

CaptainPenguin
January 31, 2003
Hits: 3795
Comments: 3
Ideas: 0
Votes: 4 / 3.000000
The Devourer of Time    Plots  (Crisis)   (Single-Storyline)

Deep within the bowels of the earth, the great structure of reality finds itself at siege.

manfred
January 28, 2003
Hits: 7775
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
Time to move on    Plots  (Duty)   (Multi-Storyline)

If you helped the Grazuul Tribe, others require similar help. The reward is bigger, as the risks.

CaptainPenguin
January 26, 2003
Hits: 4698
Comments: 4
Ideas: 0
Votes: 6 / 2.833333
Unattainable Glory    Plots  (Discovery)   (Single-Storyline)

The Sword has returned from long and ancient exile. Can it’s glory be kept from falling into the wrong hands?

Agar
January 24, 2003
Hits: 6279
Comments: 11
Ideas: 0
Votes: 12 / 3.833333
Chrysalis    Plots  (Discovery)   (Single-Storyline)

Inspired by Ria Hawk’s “Lifecycle of the Dungeon” discussion.

The PC’s come across a cave system that isn’t on their map. The cave is in plain view and hard to miss. Once inside, several odd and unusual things are found.

Strolen
January 4, 2003
Hits: 5368
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Killer Business    Plots  (Duty)   (Encounter)

There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.

manfred
December 19, 2002
Hits: 9446
Comments: 16
Ideas: 0
Votes: 11 / 3.454545
Helping the Grazuul Tribe    Plots  (Discovery)   (Single-Storyline)

To help someone is a good deed. Will you still help, if, well, it is a tribe of Orcs that asks for your help?

Agar
December 14, 2002
Hits: 5035
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Dragon-lord's Gift    Plots  (Mystical)   (Single-Storyline)

A village is being terrorized by a demon. Daerun, the Dragon-lord that claims this territroy, has decreed that before he will help any cause, he must have a gift to show that the cause needs his intervention. Now you must go and kill/capture some of the demons underlings to present to Daerun or the village is doomed.

Agar
December 11, 2002
Hits: 6920
Comments: 8
Ideas: 1
Votes: 9 / 4.000000
Antule's schism    Plots  (Crisis)   (Single-Storyline)

Two religeous sects are approching open war after members of each sect are found brutally beaten to death.

DaWergyling
December 9, 2002
Hits: 5506
Comments: 8
Ideas: 0
Votes: 8 / 3.000000
The Castle (A.K.A. Dreamweaver's Revenge)    Plots  (Duty)   (Single-Storyline)

A continuation to the plot The Dreamweaver. This time, the PCs might not be so lucky…........

DaWergyling
November 25, 2002
Hits: 7187
Comments: 8
Ideas: 0
Votes: 5 / 3.000000
The Dreamweaver Affair    Plots  (Mystical)   (Side-Quest)

(Recommended avg. Hero lvl: 10-13)The heros find that either a peasant went insane and killed the mayor/king/other high ranking official and says that the “Man in his dreams” made him do it, or, simply the high-ranking official died in his sleep for no apparent reason.

Agar
November 15, 2002
Hits: 4539
Comments: 4
Ideas: 0
Votes: 10 / 3.700000
Karma    Plots  (Mystical)   (Single-Storyline)

The village’s spiritual leader is fevered and babbling about ghosts. Is what’s plauging him an assault from beyond the grave, or of a more earthly source?

Agar
November 5, 2002
Hits: 5953
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Laughter is a Serious Buisiness    Plots  (Duty)   (Single-Storyline)

Chaos and Law have reached a comprmise and stopped thier warring. This truce holds as long as the respecitve priests honors the other’s ways for one day of the year. Lawful preists must incite a large decadant celebration or carelessness and the chaotic priests must chaperone the event and keep the party from turning ugly while remaining out of involvement. Thus the warring of the gods has been kept in check for decades and all is well. At least untill the materials for the party come up missing two short weeks before the truce day…

Strolen
October 26, 2002
Hits: 6181
Comments: 6
Ideas: 0
Votes: 8 / 4.187500
Setup    Plots  (Duty)   (Single-Storyline)

The job of a lifetime. The King’s very own Security Advisor has redesigned the security of the armoury and has chosen the PC’s to give it a test run. If they break in and out, they will win much respect. If they fail, then they simply prove the armoury security is unbreakable. Can’t lose, until after the ‘test’ break-in the armoury really is broken into and the most valuable weapons of the kingdom are now missing…and the PC’s are the prime suspects.

ephemeralstability
October 14, 2002
Hits: 5117
Comments: 4
Ideas: 0
Votes: 5 / 4.000000
The Deterrent    Plots  (Mystical)   (Multi-Storyline)

The two great continents of the world are bitterly at war and they have been busy creating the ultimate weapon. But the Chromatic Council of Colour Dragons are aware…

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       By: manfred

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.

Encounter  ( Locations ) | April 28, 2004 | View | UpVote 1xp


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