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sniperspy
April 13, 2003
Hits: 8274
Comments: 21
Ideas: 0
Votes: 14 / 1.821429
Destruction of Strolen    Plots  (Crisis)   (Side-Quest)

A mighty force is building in the East, and all of Strolen’s Citadel must band together if we are to have any hope of defeating it.

Ria Hawk
April 10, 2003
Hits: 4329
Comments: 4
Ideas: 0
Votes: 11 / 3.863636
Hail to the Queen    Plots  (Discovery)   (Single-Storyline)

The Queen of Thieves is a mysterious person.  All that is know about her is that she’s the greatest living thief in the world.  Some even say she doesn’t exist.  Oh, she exists all right.  And maybe it’s a good thing no one knows about her…

Ria Hawk
April 4, 2003
Hits: 3015
Comments: 3
Ideas: 0
Votes: 8 / 3.750000
The Well of the Dreamer    Plots  (Discovery)   (Single-Storyline)

It is said that somewhere in the wilderness, there is a well with miraculous powers.  Some said that it bestowed eternal youth.  Some said it contained all of the knowledge in the world.  There were other rumors.  But they remain only rumors, for of all of those that sought the well, only two returned.  And they did not return the same…

Ria Hawk
April 4, 2003
Hits: 3424
Comments: 4
Ideas: 0
Votes: 9 / 3.277778
Powder Keg    Plots  (Duty)   (Multi-Storyline)

In the wake of the old king’s murder and an ambassador’s summary execution, two rival kingdoms are prepared to fling themselves into a terrible war.

CaptainPenguin
March 24, 2003
Hits: 3450
Comments: 3
Ideas: 0
Votes: 6 / 3.750000
The Balgrian Uprising of Midwessel    Plots  (Duty)   (Single-Storyline)

The Balgrians, a persecuted people, are fed up. They’re rising up and fighting and Midwessel will see bloodshed before it’s over.

shivamuffin
March 22, 2003
Hits: 5359
Comments: 7
Ideas: 0
Votes: 5 / 4.000000
Company 12    Plots  (Duty)   (Side-Quest)

A war story about an old vetrans past, could lead to a mystery type adventure.

CaptainPenguin
March 13, 2003
Hits: 4252
Comments: 4
Ideas: 0
Votes: 13 / 2.961538
The Nine Abyssal Vales of Kthor    Plots  (Crisis)   (Side-Quest)

The greatest earth trembler in all of the history of the land of Lishar has revealed the long-lost gates to the Nine Abyssal Vales of Kthor. Are you brave enough try your hand?

ephemeralstability
March 11, 2003
Hits: 5925
Comments: 9
Ideas: 0
Votes: 10 / 3.750000
Catacombs    Plots  (Discovery)   (Single-Storyline)

Silent voices in the catacombs of hush demand call out to the King in his sleep. He awakes, pale as bone, raving and delusional, whispering of the Retribution of the Charred Skulls. The servants look on horrified at their foaming lord…

Karadas
March 9, 2003
Hits: 4649
Comments: 7
Ideas: 0
Votes: 6 / 2.916667
Revenge or Death?    Plots  (Duty)   (Side-Quest)

Your brother has betrayed you in the worst way possible?
-Should you get revenge from your brother and betray all you once believed in
-or should you die and elt your brother keep your possetions, your throne, your glory?

strom
March 6, 2003
Hits: 4302
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
Dark Tides    Plots  (Discovery)   (Single-Storyline)

A mad necromancer is bent on enslaving the world.

ephemeralstability
March 2, 2003
Hits: 3769
Comments: 5
Ideas: 0
Votes: 11 / 3.272727
Tact    Plots  (Crisis)   (Single-Storyline)

The players are diplomats: ambassadors to a distant, unstable realm. The promise of security that came with King Addarron is suddenly shattered by his assassination. The ambassadors are caught up in the ensuing intrigue-riddled politics…

Erik
February 25, 2003
Hits: 11125
Comments: 15
Ideas: 0
Votes: 13 / 3.269231
The Golem Wars    Plots  (Discovery)   (Side-Quest)

The Golem Wars are over now. There is a great peace around the world, but something evil and powerfull has been awakened in the darkness.

CaptainPenguin
February 14, 2003
Hits: 3926
Comments: 3
Ideas: 0
Votes: 6 / 3.750000
The Heart That Bleeds    Plots  (Crisis)   (Single-Storyline)

The Duke Wars have torn apart the kingdom. Now, two dukes battle for supremacy. Will the heroes help the ambitious and noble deSandreaux or the beautiful and brave Christine?

CaptainPenguin
February 3, 2003
Hits: 5248
Comments: 5
Ideas: 0
Votes: 8 / 4.000000
Children of the Families    Plots  (Duty)   (Single-Storyline)

The city of Yoralaruk knows how to keep it’s secrets, and it has many to hide. It is up to the heroes to discover what the truth behind it’s darkest secret.

Agar
February 1, 2003
Hits: 8725
Comments: 14
Ideas: 0
Votes: 16 / 4.500000
It's the little thing that kill    Plots  (Nature)   (Single-Storyline)

A magical plauge is disrupting the city of Blue Marina. Victims are found poisioned and covered in weals and, oddly, pennyless. Can the players solve this crisis before rich and poor are destroyed?

CaptainPenguin
January 31, 2003
Hits: 3504
Comments: 3
Ideas: 0
Votes: 4 / 3.000000
The Devourer of Time    Plots  (Crisis)   (Single-Storyline)

Deep within the bowels of the earth, the great structure of reality finds itself at siege.

manfred
January 28, 2003
Hits: 7102
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
Time to move on    Plots  (Duty)   (Multi-Storyline)

If you helped the Grazuul Tribe, others require similar help. The reward is bigger, as the risks.

CaptainPenguin
January 25, 2003
Hits: 4276
Comments: 4
Ideas: 0
Votes: 6 / 2.833333
Unattainable Glory    Plots  (Discovery)   (Single-Storyline)

The Sword has returned from long and ancient exile. Can it’s glory be kept from falling into the wrong hands?

Agar
January 24, 2003
Hits: 5784
Comments: 11
Ideas: 0
Votes: 12 / 3.833333
Chrysalis    Plots  (Discovery)   (Single-Storyline)

Inspired by Ria Hawk’s “Lifecycle of the Dungeon” discussion.

The PC’s come across a cave system that isn’t on their map. The cave is in plain view and hard to miss. Once inside, several odd and unusual things are found.

Strolen
January 4, 2003
Hits: 4919
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Killer Business    Plots  (Duty)   (Encounter)

There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.

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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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