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ephemeralstability
April 22, 2004
Hits: 5007
Comments: 7
Ideas: 0
Votes: 10 / 4.350000
The Uneasy Sleep    Plots  (Nature)   (Single-Storyline)

Some things remember well. The stones of the Chambers of Nul soaked up the terror of the encarcerated victims and even now remember it, slowly releasing it like sweat. The buried city of Mastad remembers the cries of its citizens as they were crushed, and still they can be heard on the wind.

So it is with the Bed. Over the centuries it has sat in this room it has been host to some interesting guests, and each has left an…impression. Every sleepless night, every troubled thought: the Bed remembers it all. And if you were to spend a night in its downy pillows, you might remember some of it too…

Siren no Orakio
April 10, 2004
Hits: 6161
Comments: 10
Ideas: 0
Votes: 13 / 3.884615
A Fungus Among Us    Plots  (Duty)   (Single-Storyline)

A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.

Agar
April 5, 2004
Hits: 4304
Comments: 3
Ideas: 0
Votes: 6 / 3.666667
Winter in the Lost Lands    Plots  (Travel)   (Side-Quest)

On the 6th world, there are a few lands with no dragon-lord to guard them. These lands are called the lost lands and the land and the people within face hard times every day, and winter is no easier…

Brewmeister
March 24, 2004
Hits: 6246
Comments: 9
Ideas: 0
Votes: 10 / 3.450000
Forgotton Summer    Plots  (Duty)   (Single-Storyline)

You awake in a strange city, with no knowledge of how you got there, only to find that you are not the only one with amnesia

Geomancer
March 12, 2004
Hits: 5043
Comments: 3
Ideas: 0
Votes: 4 / 3.750000
The Ancient Mariner    Plots  (Travel)   (Single-Storyline)

An impious old mariner feels the lure of wanderlust.  He leaves his family and home, but have the gods forgiven his blasphemy?

Celeris
March 4, 2004
Hits: 4893
Comments: 3
Ideas: 0
Votes: 4 / 2.875000
The Unicorn Bell    Plots  (Discovery)   (Single-Storyline)

The unicorns are missing from the land of ‘Magical Airs’. Are they lost? Strayed, or stolen?

Iain
February 13, 2004
Hits: 9667
Comments: 17
Ideas: 0
Votes: 19 / 3.973684
Look Before You Leap    Plots  (Discovery)   (Side-Quest)

Sometimes, just sometimes, the best response isn’t to go for your sword first and ask questions afterwards.

Iain
February 4, 2004
Hits: 11015
Comments: 11
Ideas: 0
Votes: 10 / 4.500000
Raiders    Plots  (Hired)   (Single-Storyline)

Most advenurers have been forced to do a stint as caravan guards at some point in their career, just to see them through hard times. One would hope that they’d learned enough from the experience to pull off a successful raid themselves. The only catch - they mustn’t kill anybody.

AkiraBlaid
February 3, 2004
Hits: 6451
Comments: 9
Ideas: 0
Votes: 11 / 2.545455
Meridan    Plots  (Hired)   (Single-Storyline)

A powerful wizard comes to a town to uncover treasure he believes is hiddes there. You must protect it.

Skyblue
January 31, 2004
Hits: 7275
Comments: 3
Ideas: 0
Votes: 7 / 2.857143
Splendor in the Jungle of Angkor    Plots  (Nature)   (Single-Storyline)

If a strange dream guided you to a lost valley of wonder, guarding the path to a place of glory, would you be brave enough to go?

manfred
January 28, 2004
Hits: 21521
Comments: 29
Ideas: 0
Votes: 20 / 4.750000
To Die For Love    Plots  (Hired)   (Single-Storyline)

There was He, and there was She. And She was shy of men at first, always being told to distrust them. But He taught Her what love is, and promised Her everything he could. And they lived in happiness, and their love was perfect, for the rest of their lives.

Iain
January 25, 2004
Hits: 7423
Comments: 9
Ideas: 0
Votes: 11 / 4.181818
When a Lord Goes Mad    Plots  (Discovery)   (Single-Storyline)

What do you do if your employer begins to go mad? Particularly if you’ve managed to build up a long tradition of working for him.

Siren no Orakio
January 4, 2004
Hits: 4750
Comments: 4
Ideas: 0
Votes: 10 / 3.650000
The Consort    Plots  (Duty)   (Side-Quest)

The Crown Princess of Sadaren needs a husband! There’s just a few teeny little problems.

CaptainPenguin
January 3, 2004
Hits: 7240
Comments: 18
Ideas: 0
Votes: 15 / 4.266667
In the House of the Yellow Priest    Plots  (Hired)   (Single-Storyline)

When a mysterious man hires them to slay Baza, the Yellow Priest, will the heroes find more than they bargained for?

StrangeLands
December 8, 2003
Hits: 13156
Comments: 20
Ideas: 0
Votes: 31 / 4.354839
A Mile In My Shoes    Plots  (Discovery)   (Side-Quest)

A short adventure synopsis for any party which is getting a little too big for it’s boots.

DaWergyling
December 6, 2003
Hits: 3661
Comments: 2
Ideas: 0
Votes: 5 / 1.900000
The Dreamweaver Revisited    Plots  (Duty)   (Single-Storyline)

The PCs enter a dilapidated old town where murders occur without provocation by men nearly gone insane, they meet a mysterious stranger, people on watch fall asleep quickly, and for the love of (Insert deity here) can’t get a decent night’s sleep (That is, they sleep, but don’t really feel rested at all).

Erebus
December 3, 2003
Hits: 5587
Comments: 8
Ideas: 0
Votes: 9 / 3.777778
When the moon fell...    Plots  (Discovery)   (Multi-Storyline)

When a falling meteor strikes a superstitious world…

nitouken
December 3, 2003
Hits: 3332
Comments: 7
Ideas: 0
Votes: 6 / 2.416667
The Ruins of Aliet Manor    Plots  (Discovery)   (Single-Storyline)

Bandits from a manor overlooking a certain crucial trade pass are gaining power, and nobody knows how.

Taxus
November 28, 2003
Hits: 5870
Comments: 10
Ideas: 0
Votes: 4 / 3.000000
The gems of Madvar    Plots  (Discovery)   (Single-Storyline)

The empire of Madvar is ruled by a man who is slowly slipping into insanity. And now the gems of Madvar have been stolen.

Pieh
November 27, 2003
Hits: 4995
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
The Circle of Hell    Plots  (Crisis)   (Mini-Campaign)

In a nearby town villagers tell tales of adventurers being driven mad by an unknown force within the woods…

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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