Hall of Honour Featured

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Random Gold Golden


October 31, 2004
Hits: 5929
Comments: 7
Ideas: 0
Votes: 4 / 2.375000
Lost Artifact    Plots  (Hired)   (Side-Quest)

When an old map is found in a floating bottle by a fishing ship, and is sent to a mage for solving what the ancient symbols on it mean, the old piece of paper becomes more than a map.

October 24, 2004
Hits: 7654
Comments: 11
Ideas: 0
Votes: 12 / 4.083333
It was just a book    Plots  (Crisis)   (Multi-Storyline)

The players have possession of a simple book. It seems like just a curiosity. Then everyone came out of it and things got…. complicated.

Chi Chio
October 21, 2004
Hits: 3554
Comments: 4
Ideas: 0
Votes: 7 / 2.214286
Race to Claim the Treasure of Shikan    Plots  (Discovery)   (Side-Quest)

The greedy demon, Shikan, terrorized the countryside of the North, killing whomever and plundering whatever he fancied. No one dared to challenge his might, and his ego and reputation grew bloated and over-ripe…

October 20, 2004
Hits: 6766
Comments: 15
Ideas: 0
Votes: 16 / 4.218750
The Tolling of the Bell    Plots  (Crisis)   (Single-Storyline)

The bell calls from its lonely tower, ringing across the valley. For whom does the bell toll, it tolls for thee…

October 11, 2004
Hits: 5334
Comments: 8
Ideas: 0
Votes: 10 / 3.750000
The Coast Is Not Clear    Plots  (Nature)   (Single-Storyline)

Someone has been raiding the coast.  The PC’s are dispatched to help - but can they trust the local authorities?

Cheka Man
October 3, 2004
Hits: 9796
Comments: 23
Ideas: 0
Votes: 11 / 3.181818
A What in Distress???    Plots  (Hired)   (Single-Storyline)

The PC’s are walking along a forest path when they hear the sobbing of a young woman, but when they investigate further…

October 3, 2004
Hits: 4367
Comments: 5
Ideas: 0
Votes: 11 / 3.818182
In the Middle of Noplace    Plots  (Crisis)   (Multi-Storyline)

In the middle of Noplace, which is just a bit south of NoWhere, there is a village.  It seems calm, almost deserted.  Eventually the furitive glances from boarded windows, people scurrying off the streets, and a few toughs keeping a careful eye on the strangers, will express the tension that can be cut with a knife.

September 30, 2004
Hits: 8330
Comments: 12
Ideas: 0
Votes: 16 / 4.656250
Beneath the Willow    Plots  (Duty)   (Single-Storyline)

A famous hero has died, but his dying request was the be buried beneath the willow, and he has asked the PCs if they will carry his body there and bury him.

Cheka Man
September 21, 2004
Hits: 5576
Comments: 8
Ideas: 0
Votes: 5 / 2.800000
Here Be Spiders!    Plots  (Hired)   (Encounter)

A forest full of danger where the danger is not at all where the PCs expect it to be.

September 20, 2004
Hits: 4035
Comments: 7
Ideas: 0
Votes: 5 / 4.600000
Remembrance of Things Past    Plots  (Duty)   (Single-Storyline)

The mentor of one or more (lawfully-inclined, socially ambitious) PCs is vulnerable because of a past action ââ?¬â?? an action that was justifiable at the time.  But opponents can now use changing circumstances or new information to discredit or destroy the mentor and damage the PC.  The mentor is unwilling/unable either to respond or escape the consequences.  The PCs can take action, but not in the open; ‘kill the monsters’ is not likely to solve the problem.  Failing to act will doom the mentor and damage the PC; taking action may also doom the PC.

September 15, 2004
Hits: 4482
Comments: 4
Ideas: 0
Votes: 5 / 2.000000
A man that needs a drink    Plots  (Duty)   (Side-Quest)

Bold Adventurers the Fountain of Youth awaits your lips….

September 13, 2004
Hits: 5901
Comments: 12
Ideas: 0
Votes: 10 / 4.450000
The Omen of Fire    Plots  (Discovery)   (Multi-Storyline)

Most unexpectedly, an omen of fire appears in the sky, bright in the darkness, visible during the day, panic ensues…

September 13, 2004
Hits: 5895
Comments: 10
Ideas: 0
Votes: 10 / 3.900000
The Charter    Plots  (Discovery)   (Single-Storyline)

Arriving in a small village the adventurering party is drawn into a meeting of the Parish Guild…

September 3, 2004
Hits: 4019
Comments: 4
Ideas: 0
Votes: 9 / 2.555556
Dangerous Truth    Plots  (Discovery)   (Single-Storyline)

The Sentinel has always wondered who he was, his past covered in lies and deception, he wishes to seek the truth. But sometimes the truth is hard to take….

Ria Hawk
August 23, 2004
Hits: 7299
Comments: 11
Ideas: 0
Votes: 18 / 4.666667
Honor Among Thieves    Plots  (Duty)   (Single-Storyline)

When a very old ring is anonymously sent to the authorities accompanied by a cryptic note, they are confused.  But much more is at stake…

August 1, 2004
Hits: 3870
Comments: 5
Ideas: 0
Votes: 8 / 2.750000
Restoration    Plots  (Discovery)   (Side-Quest)

The PCs find themselves on a diplomatic mission, to return the Statue of Helce to the country from whom it was stolen long ago. They soon find themselves tied up in conspiracy, guerilla warfare and a surprising amount of molten rock…

July 18, 2004
Hits: 6083
Comments: 10
Ideas: 0
Votes: 14 / 4.392857
Gold in them thar hills    Plots  (Discovery)   (Single-Storyline)

An area known for sweeping mountain vistas, and sleepy alpine hamlets has all but exploded with miners, adventurers, and thieves. Dwarves are showing up in troops, while orcs are churning towards the valley. The reason? Simple…

There’s gold in them thar hills!

July 14, 2004
Hits: 6061
Comments: 8
Ideas: 0
Votes: 11 / 4.090909
Tempting Teanoi    Plots  (Discovery)   (Single-Storyline)

For years trading ships have come to the Islands of Teanoi seeking treasures of gold, pua shell, and exotic herbs and spices. Trade has dwindled, and ships vanish without a trace, but the trade is too valuable to give up, and thus the ships still come. The islands also lay close to a shipping lane, and are a regular stop for ships seeking only to take on fresh supplies of foodstuffs and water.

Soon merchants begin seeking outside aid to protect their ships from the unknown menace that the islanders call Teanoi…

July 13, 2004
Hits: 6349
Comments: 10
Ideas: 0
Votes: 9 / 4.055556
Escape from the Kitchens    Plots  (Crisis)   (Side-Quest)

A huge castle whose foundations are crumbling…A murderer on the run in the caverns below.

July 11, 2004
Hits: 10513
Comments: 17
Ideas: 0
Votes: 13 / 4.461538
A Gaggle of Wizards    Plots  (Duty)   (Multi-Storyline)

Many of the worlds woes can be laid at the feet of deranged, socially blind, and irresponcible wizards. The doddering old mage locked away in his tower, answerable to no one but himself is a hazard to himself and to those unfortunate enough to live close by. The Upright Society of Civic Mages plan to change this problem…one way or another.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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