Defenceless villagers, highway bandits, and primitive tribesmen.
But who has the magic crystals a young shaman needs?
And how do you get hold of them?
The peaceful sounds of mid afternoon were brutaly interupted by the swears and jeers of a fight erupting on the edge of the market near an alleyway. Seeing three armored humans fighting a young boy, the fight seems a bit unfair. Not seeing anyone rushing to the aid of the elf and with no watch in sight, the elf doesn’t seem to have a chance. Cries of thief echo from the lips of the three humans.
An ancient ruin, a pair of boastful teenagers, and a bunch of indifferent gargoyles - but who let the demonic spirit out
The PC’s find themselves thrust into a whole new world during what they had thought would be a boring trek through the plains…
Treachery, murder, magic and an army of the dead, all in one rather confusing escapade.
“Return to me,” she said, and as he died, he said: “I shall return”.
And though the years flew like sparrows from disturbed nest, he did return, year after year…
Some legends are history, some are mere stories, and some have a basis in fact. This may not be quite what it seems.
The PCs traveling through the mountain end up in the the small village of Bitterfruit, this tiny village is the epitome of paradise, but even paradise has its secrets.
subterfuge abounds in this royal rumble over the kings road project. The road is way behind schedule and someone needs to find out why.
A contest between good and evil. You choose the winner. Shall it be the betrayed or the betrayer who conquers?
a clan of Mountain giants believe a human mage can lead them to victory against the slightly superior Mist Giants of a neigboring mountain…their ancient cave drawings (think Bayern Tapestry on cave wall) tell them so…
Political ambition, religious confusion, ancient artefacts, and a mad ghost.
A long forgotten atrocity and crime left unsolved.
At what point does the quest for justice become a desire for revenge?
And when does revenge become another atrocity?
In the middle of nowhere, followers of nature religions meet for a great festival. Also, the new druid for that region of the world is going to be “elected”. Not all of the 4 contestants are initiates, however…
There are sewers beneath the cobbled stone streets, carrying the filth of society away, rather than letting it pile up into steaming heaps of refuse. Something has moved into the sewers and is now coming to the surface to feed.
He slides down the tower and onto the streets from the princess’s balcony and makes his escape! Oh, but if only he would learn from his philanderous ways! “But I won’t learn,” he thought slighly.
The evil mage Zarakoth is dead, but with his death the world has gone mad. The aging characters are confronted on all sides by rot, death and decay whilst around them the world regresses rapidly to the stone age. Furthermore, Zarakoth seems to have miraculously not died - and to be more powerful than ever.
A jolly night with friends turns out to have long-lasting consequences. Can a hardened adventurer handle infinite responsibilities of a single dad - especially when there’s an evil mage out there looking for the adventurer’s child?
A young girl, of fifteen, sets out to find the kingdom of her land after raiders burned down her house. Now she has met a wonderful friend who schools her in the ways of the land…
Jaelric the Black, Shatterer of the Countryside isn’t feeling up to par. And he needs a little bit of help.
The Earthblood Warrens are a series of caverns in which dwell men who live around the Earthblood Vein, a river of magma. They use the magma from the Earthblood Vein to warm and light their homes and cook their food. The Warrens are several miles long, stretching along the banks of the Earthblood Vein, and since nobody wants to walk that far, the Earthbloodmen capture large, magma-swimming serpents, which they train and ride.