There is trouble in the mines, claims your employer. And you are just the people to solve it.
I don’t know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.
In the great lake of Ture are hundreds of islands of various sizes, and not all have been completely explored by the Modern Races. One such island, with rough and craggy coastlines discouraging landing, is quite remarkable and worth a visit.
An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars
The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?
The Sneel are causing trouble again.
Not quite Science Fiction…
A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…
Someone wants Prince Philoj dead. Or?
Intrigues and adventures within the glittering courts of the land’s nobility: A collection of Tales of Adventure
A tree, a length of rope, and a (maybe not so) innocent victim.
Wotcha gonna do?
Here, have a sup, just two piece of silver.
The heroes encounter prisoner-slaves and their masters
Wherever the PCs have gone recently, they have heard the talk. The Doomsday Machine of Toothless Amalgam has stopped spitting out birdseed. The End is nigh.
The bard tuned his lyre for the 5th time. He looked at his reflection in the mirror. Ancient eyes greeted him. This would be his last performance, it had to be perfect.
A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?
Travel broadens the mind… If you survive the journey. A collection of Tales of Adventure
How could a single building produce so much strife?
Among his effects, the highwayman had 24 mysterious vials. What could the strange liquid portend?
Dungeon ideas for inspiring role-playing and drama.
Believable magic, like ordinary physicis, operates according to some invariable laws that always result in some kind of cost or "bounce back". The grater the magic, the more it should cost the character physically, emotionally, and spiritually.