“Please sirs, my grandmother lives just beyond the forest”
We’ve all heard them over the years, and in every story there is a grain of truth…
“While traveling you stumble upon…um…you stumble upon…”
To be a detective is not the fun it seemed.
Sometimes a simple breakdown can lead to all sorts of trouble
There is trouble in the mines, claims your employer. And you are just the people to solve it.
I don’t know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.
In the great lake of Ture are hundreds of islands of various sizes, and not all have been completely explored by the Modern Races. One such island, with rough and craggy coastlines discouraging landing, is quite remarkable and worth a visit.
An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars
The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?
The Sneel are causing trouble again.
Not quite Science Fiction…
A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…
Someone wants Prince Philoj dead. Or?
Intrigues and adventures within the glittering courts of the land’s nobility: A collection of Tales of Adventure
A tree, a length of rope, and a (maybe not so) innocent victim.
Wotcha gonna do?
Here, have a sup, just two piece of silver.
The heroes encounter prisoner-slaves and their masters
Wherever the PCs have gone recently, they have heard the talk. The Doomsday Machine of Toothless Amalgam has stopped spitting out birdseed. The End is nigh.
The bard tuned his lyre for the 5th time. He looked at his reflection in the mirror. Ancient eyes greeted him. This would be his last performance, it had to be perfect.
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.