“While traveling you stumble upon…um…you stumble upon…”
To be a detective is not the fun it seemed.
Sometimes a simple breakdown can lead to all sorts of trouble
There is trouble in the mines, claims your employer. And you are just the people to solve it.
I don’t know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.
In the great lake of Ture are hundreds of islands of various sizes, and not all have been completely explored by the Modern Races. One such island, with rough and craggy coastlines discouraging landing, is quite remarkable and worth a visit.
An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars
The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?
The Sneel are causing trouble again.
Not quite Science Fiction…
A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…
Someone wants Prince Philoj dead. Or?
Intrigues and adventures within the glittering courts of the land’s nobility: A collection of Tales of Adventure
A tree, a length of rope, and a (maybe not so) innocent victim.
Wotcha gonna do?
Here, have a sup, just two piece of silver.
The heroes encounter prisoner-slaves and their masters
Wherever the PCs have gone recently, they have heard the talk. The Doomsday Machine of Toothless Amalgam has stopped spitting out birdseed. The End is nigh.
The bard tuned his lyre for the 5th time. He looked at his reflection in the mirror. Ancient eyes greeted him. This would be his last performance, it had to be perfect.
A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?
Travel broadens the mind… If you survive the journey. A collection of Tales of Adventure
There is a small and strange nature-worship cult that has dedicated itself to freeing vegetables. They appear usually in working pairs or trios, arriving to villages and towns separately and wearing the local garb. For some reason, they have taken to disguising themselves specifically as a scholar, a cooper, and a fisher. At night, they will sneak into backyards and side gardens, digging up household fruits and vegetables. They pile the pilfered plants into a cart and vanish in the night. While the townsfolk wake up to empty gardens, the cultists replant the fruits in the wild to let them be "free".