The large blades slowly rotate, feeding on the wind, you have seen the image before. But could these be feeding on something more?
A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.
‘Come in my friend, be seated with your fellows. I am Ruufon and I hope your sleeptravel has refreshed you and washed away the weariness of your wanderings…’
The Right of Revenge, the Law of an eye for an eye, is also known as the Widerdonum, the repayment. Not debt burns as brightly or as painfully as that of vengeance
Each new home prides itself on its idol and as each new home receives its idol, the power within them grows, glows and connects. ...They are the bringers of wonderment and gifts but little do the townsfolk know, for the Shithiran are the takers of everything.
When armed men barricade the road and demand money, be careful how you respond.
They just might have a legal right to do so.
The Great Bell has been rung, and the Tribe of Talna has been summoned. Now someone must discover why random people are suddenly traveling towards an isolated range of mountains.
This was such a nice place to spend a good evening. Now, everyone who wins a little money is found dead the other day! I bet the owner is up to something…
A war of ambition threatens the unseelie houses of Thiran Nar.
The King is dead.
So who killed him?
...and a star to steer her by.
In the vein of the other Random Encounter threads, now comes the thread for Oceanic encounters
That’s no moon ...
A wrong turn in an other wise well meaning curse leaves the PC’s in a tight spot…
What happens? Are you kidding me?
Your average posse of adventurous types is hired by a wizard to stop the attacks on a small village.
Those Terrifying Tumbling Tubers: The Tale
So, off again we go to slay the evil dragon… but what happens when said evil dragon is asking for a big favour with its dying breath… well, you decide…
“Woe, brethren! What hath these gods wrought? For a thousand suns we have had peace, and now in an instant the light is being extinguished. How can any survive in these Wars of the Sects?”
- Arbiter Ariston Nikomachus
The Continent and its faiths have thrived with little fuss for a millenium. And now, with a few holy words, all of heaven, earth, and hell seem to be at war…
"What, never heard of it? I thought a young hacker like you would already know. Well let me tell you…"
One of Corleone’s commander has come up with an exquisite trap for the newly forming armies of Ignus. The only problem? He needs bait for the trap, and he’s just hit upon the perfect idea…
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).