Riders of the virtual waves, what is new in your world?
A collection of plot hooks for a game on the road, or more precisely, on the route.
A foreigner is being chased through the streets of the town by a mob with murder in their hearts.
The adventurers are approached in some public yet semi-private place by a lean dwarf, wearing a colorful cape with black feathers rim wrapped tightly around him. What will come of this?
A foreign ship drifts into the harbor.
Two local merchants were found dead last night, both seemingly poisoned. Everebody is clueless as to what happened. Will the Heroes uncover the truth?
A young nymph gives up her life to encounter the PCs, begging them as she dies to save her sister nymphs from extinction and promising that they will be well rewarded for their trouble.
When a stranger warns of demonic activity, should you take him at his word?
"Hey there, you look like a sturdy fellow! Interested in a treasure map? Only a few gold coins and this map to an ancient ruins secret room can be yours!"
A Basic Dungeon Crawl that starts with a map.
Do the PCs dare to go and raid the tomb of the Pharaoh Upshi?
You have to infiltrate a warzone, get engineering data, and get out. Simple. The twist: The data is on the large moon tantalus IV. Better known as "Hell" by its inhabitants. Good luck…
Parties have a habit of getting out of hand, especially when it’s the young and wild generation. Sometimes, parties get a little more than out of hand, if the spirit moves the guests.
An offer, a long voyage, a bitter ordeal, and a knife in the back.
- "Course heading, Captain?"
- "Second star to the right and straight on ‘til morning."
A hazardous climb for a wonderous cure
A second chance
Witch trials are common enough in the Kingdom and few who stand accused have any hope of escaping the hangman, despite the fact that it is rare for the accused to have any real magical power, malign or otherwise.
In a land known only as legend, in a tower that could only be myth, beings of immortal evil wait for freedom. The Ones who Hunger for Pain are coming to give it to them.
Few things attract attention quite like the death of a star.
Martha’s coming wasn’t a lucky sign. A heavy birth and a deformed face left even the midwife distrustful. But the child turned out healthy.
The PCs come across a town with a strange curse: Every morning, those who have grown up here wake up with the memories of someone else. They do not find this strange and have no idea it is happening. They calmly wake up and start these new lives as though they have always been that way.
The cause: A wizard who lived there was spurned by a maiden he was infatuated with. His attempt to manipulate her memories into believing they were already together and that she loved him went horribly awry.