100 word Plot
3-8 adventures start out on the rural/suburban borderlands of a colapseing empire that’s being invaded by hordes of orks and hobgoblins.
Or, 30 Ways for Mad Science to go Delightfully Awry
Seven deadly sins plague man kind
Arrogance, Lust, Envy, Greed, Wrath, Sloth, Gluttony
Seven deadly blades for man to find
For man to cause the world great agony
An old and respected fortune teller is dying of disease and seeks out the help of andventurers to secure the heir to the fortune teller's power.
QuestJesus, Mary and Joseph, this place is weird. Yeah, yeah, that's what they all say about these small New England hilltowns. Whatever. This one really IS weird. You couldn't pay me enough to go there ... only, well, yeah, I DID take someone's money to go there. Not my brightest hour. Alright, I'll put this note in the mail; the WiFi node at the town library doesn't seem to work, and everyone I ask says the Internet is down. I kinda hope it gets through to you.
QuestWhat once existed is now shards of reality, floating in the sea of conflict...
A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all...
Dragons are truly awesome creatures. Too awesome in a lot of ways, really. Because of their power, their magnificence and their near-immortal lifespans, a GM might hesitate to include one in a campaign as anything other than an end boss. Here are 30 non-traditional ways to bring these wonderful beasts into your own campaign.
This is a study of the effectiveness of not the individual but a group of individuals. This is an Open Ended Plot which will not be fleshed out by a single person but by who ever chooses to add content.
The King has an issue about the ale that is extremely popular in his nation...
The story of a castle where time and the sound of piano intertwines
Ah, Spring! When a dragon’s fancy turns towards thoughts of (ahem) love. Unfortunately, this particular dragon has been very unlucky in matters of the heart and has yet to mate successfully. The females just don’t understand him, you see. This year, however, he’s trying a different approach by hiring a group of adventurers to take his message of love and/or lust to several scaled beauties that he’s had his eye on for some time. Can they convince one of the ladies to mate with him?
The PCs are sent to rescue the Lady Helen from the pyramid she has been trapped in...but it will not be easy.
QuestThe hacker had breached the final firewall and was typing code into the command prompt: code/7777SOHAT. Images flashed up on screen and he gazed in terror at what he saw.
Zig, zig, zig, Death in a cadence,
Striking with his heel a tomb,
Death at midnight plays a dance-tune,
Zig, zig, zig, on his violin.
"I never want to hear another fiddle for as long as I live!" -Corwin Silvernail
A mighty Kraken, the beloved of Big Red, has been infected by a horrible polar parasite, and the PCs have to find a way to cure her before it is too late...
On a planet with no name, a group of lawmen must protect a colony nobody has heard of from the universe’s most effective killers. All the while preserving the safety of both the guilty and the innocent in an effort to make society more about dignity and freedom than profit and force.
Due to the nature of tabletop RPGs, a campaign will often start with a random group of strangers. Here are some ways to get them adventuring together, without resorting to the old Tavern trope.
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Downsit, you, you and you! Story tell of Koboldi rise to Island King!