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Scrasamax
October 20, 2004
Hits: 6615
Comments: 15
Ideas: 0
Votes: 16 / 4.218750
The Tolling of the Bell    Plots  (Crisis)   (Single-Storyline)

The bell calls from its lonely tower, ringing across the valley. For whom does the bell toll, it tolls for thee…

esaquam
October 11, 2004
Hits: 5255
Comments: 8
Ideas: 0
Votes: 10 / 3.750000
The Coast Is Not Clear    Plots  (Nature)   (Single-Storyline)

Someone has been raiding the coast.  The PC’s are dispatched to help - but can they trust the local authorities?

Cheka Man
October 3, 2004
Hits: 9721
Comments: 23
Ideas: 0
Votes: 11 / 3.181818
A What in Distress???    Plots  (Hired)   (Single-Storyline)

The PC’s are walking along a forest path when they hear the sobbing of a young woman, but when they investigate further…

Scrasamax
September 30, 2004
Hits: 8220
Comments: 12
Ideas: 0
Votes: 16 / 4.656250
Beneath the Willow    Plots  (Duty)   (Single-Storyline)

A famous hero has died, but his dying request was the be buried beneath the willow, and he has asked the PCs if they will carry his body there and bury him.

esaquam
September 20, 2004
Hits: 3969
Comments: 7
Ideas: 0
Votes: 5 / 4.600000
Remembrance of Things Past    Plots  (Duty)   (Single-Storyline)

The mentor of one or more (lawfully-inclined, socially ambitious) PCs is vulnerable because of a past action ââ?¬â?? an action that was justifiable at the time.  But opponents can now use changing circumstances or new information to discredit or destroy the mentor and damage the PC.  The mentor is unwilling/unable either to respond or escape the consequences.  The PCs can take action, but not in the open; ‘kill the monsters’ is not likely to solve the problem.  Failing to act will doom the mentor and damage the PC; taking action may also doom the PC.

Scrasamax
September 13, 2004
Hits: 5742
Comments: 10
Ideas: 0
Votes: 10 / 3.900000
The Charter    Plots  (Discovery)   (Single-Storyline)

Arriving in a small village the adventurering party is drawn into a meeting of the Parish Guild…

Sentinel
September 3, 2004
Hits: 3937
Comments: 4
Ideas: 0
Votes: 9 / 2.555556
Dangerous Truth    Plots  (Discovery)   (Single-Storyline)

The Sentinel has always wondered who he was, his past covered in lies and deception, he wishes to seek the truth. But sometimes the truth is hard to take….

Ria Hawk
August 23, 2004
Hits: 7196
Comments: 11
Ideas: 0
Votes: 18 / 4.666667
Honor Among Thieves    Plots  (Duty)   (Single-Storyline)

When a very old ring is anonymously sent to the authorities accompanied by a cryptic note, they are confused.  But much more is at stake…

Scrasamax
July 18, 2004
Hits: 5998
Comments: 10
Ideas: 0
Votes: 14 / 4.392857
Gold in them thar hills    Plots  (Discovery)   (Single-Storyline)

An area known for sweeping mountain vistas, and sleepy alpine hamlets has all but exploded with miners, adventurers, and thieves. Dwarves are showing up in troops, while orcs are churning towards the valley. The reason? Simple…

There’s gold in them thar hills!

Scrasamax
July 14, 2004
Hits: 5968
Comments: 8
Ideas: 0
Votes: 11 / 4.090909
Tempting Teanoi    Plots  (Discovery)   (Single-Storyline)

For years trading ships have come to the Islands of Teanoi seeking treasures of gold, pua shell, and exotic herbs and spices. Trade has dwindled, and ships vanish without a trace, but the trade is too valuable to give up, and thus the ships still come. The islands also lay close to a shipping lane, and are a regular stop for ships seeking only to take on fresh supplies of foodstuffs and water.

Soon merchants begin seeking outside aid to protect their ships from the unknown menace that the islanders call Teanoi…

ephemeralstability
June 30, 2004
Hits: 3939
Comments: 6
Ideas: 0
Votes: 5 / 3.600000
Discipline    Plots  (Discovery)   (Single-Storyline)

The PCs are hired to remove splinters of discontent and desertion from the feet of the Prince’s Army…

CaptainPenguin
June 25, 2004
Hits: 7956
Comments: 19
Ideas: 0
Votes: 17 / 4.500000
A Hero's Journey    Plots  (Nature)   (Single-Storyline)

When the Prince of Thalavor is found dead, floating down the river in a Hero’s Voyage, the King Espegil sends the heroes upriver into unexplored lands to discover the bane that slew him.

Shadoweagle
May 22, 2004
Hits: 5010
Comments: 6
Ideas: 0
Votes: 13 / 4.269231
The Accursed Heirloom    Plots  (Discovery)   (Single-Storyline)

The tough, hardy adventurers equip up and go out to kill a pack of goblins terrorising the city. Of course, they succeed without trouble and make their way back but their first encounter with a guard patrol on the way back, tells them something is not right…

Iain
May 17, 2004
Hits: 7470
Comments: 9
Ideas: 0
Votes: 11 / 4.500000
The Hunting of Slith    Plots  (Hired)   (Single-Storyline)

The master thief Slith could steal a ring from the finger of an elf or the crown at a king’s coronation. He had stolen the great jewelled idol from the Temple of Imor at the climax of the Festival of Summer. Stealing the Ruby Sceptre from the archmage Bryseis should have posed no trouble to a thief of Slith’s talents. It didn’t: it was only afterwards that the trouble started.

ephemeralstability
April 22, 2004
Hits: 5093
Comments: 7
Ideas: 0
Votes: 10 / 4.350000
The Uneasy Sleep    Plots  (Nature)   (Single-Storyline)

Some things remember well. The stones of the Chambers of Nul soaked up the terror of the encarcerated victims and even now remember it, slowly releasing it like sweat. The buried city of Mastad remembers the cries of its citizens as they were crushed, and still they can be heard on the wind.

So it is with the Bed. Over the centuries it has sat in this room it has been host to some interesting guests, and each has left an…impression. Every sleepless night, every troubled thought: the Bed remembers it all. And if you were to spend a night in its downy pillows, you might remember some of it too…

Siren no Orakio
April 10, 2004
Hits: 6239
Comments: 10
Ideas: 0
Votes: 13 / 3.884615
A Fungus Among Us    Plots  (Duty)   (Single-Storyline)

A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.

Brewmeister
March 24, 2004
Hits: 6300
Comments: 9
Ideas: 0
Votes: 10 / 3.450000
Forgotton Summer    Plots  (Duty)   (Single-Storyline)

You awake in a strange city, with no knowledge of how you got there, only to find that you are not the only one with amnesia

Geomancer
March 12, 2004
Hits: 5086
Comments: 3
Ideas: 0
Votes: 4 / 3.750000
The Ancient Mariner    Plots  (Travel)   (Single-Storyline)

An impious old mariner feels the lure of wanderlust.  He leaves his family and home, but have the gods forgiven his blasphemy?

Celeris
March 4, 2004
Hits: 4962
Comments: 3
Ideas: 0
Votes: 4 / 2.875000
The Unicorn Bell    Plots  (Discovery)   (Single-Storyline)

The unicorns are missing from the land of ‘Magical Airs’. Are they lost? Strayed, or stolen?

Iain
February 4, 2004
Hits: 11096
Comments: 11
Ideas: 0
Votes: 10 / 4.500000
Raiders    Plots  (Hired)   (Single-Storyline)

Most advenurers have been forced to do a stint as caravan guards at some point in their career, just to see them through hard times. One would hope that they’d learned enough from the experience to pull off a successful raid themselves. The only catch - they mustn’t kill anybody.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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