A foreigner is being chased through the streets of the town by a mob with murder in their hearts.
The adventurers are approached in some public yet semi-private place by a lean dwarf, wearing a colorful cape with black feathers rim wrapped tightly around him. What will come of this?
A foreign ship drifts into the harbor.
Two local merchants were found dead last night, both seemingly poisoned. Everebody is clueless as to what happened. Will the Heroes uncover the truth?
"Hey there, you look like a sturdy fellow! Interested in a treasure map? Only a few gold coins and this map to an ancient ruins secret room can be yours!"
A Basic Dungeon Crawl that starts with a map.
A hazardous climb for a wonderous cure
Witch trials are common enough in the Kingdom and few who stand accused have any hope of escaping the hangman, despite the fact that it is rare for the accused to have any real magical power, malign or otherwise.
A random description pulls the players into the dangerous, scheming web of politics…
A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.
Each new home prides itself on its idol and as each new home receives its idol, the power within them grows, glows and connects. ...They are the bringers of wonderment and gifts but little do the townsfolk know, for the Shithiran are the takers of everything.
Those Terrifying Tumbling Tubers: The Tale
“Please sirs, my grandmother lives just beyond the forest”
We’ve all heard them over the years, and in every story there is a grain of truth…
“While traveling you stumble upon…um…you stumble upon…”
Intrigues and adventures within the glittering courts of the land’s nobility: A collection of Tales of Adventure
The bard tuned his lyre for the 5th time. He looked at his reflection in the mirror. Ancient eyes greeted him. This would be his last performance, it had to be perfect.
I have fled in the shape of the raven of prophetic speech
“Ye’ve ‘eerd th’ one ‘bout th’ king who’ll send 3000 gold royals te th’ lucky man thet sends ‘im a letter back t’ test th’ Royal Mail, an’ ye heerd aboot th’ succubus that makes off wi’ mens’ kitlins after she ‘as ‘er way wi’ em, but ha’ ye heerd aboot th’ beggar lad that wants a stone from ever’ village in th’ kingdom?
Missions for any campaign in any city of any realm. As long as crime exists, you will be able to use this submission.
Within the Ruddye Draggon, the landlord has more than fresh ale brewing. Can this landmark tavern be saved?
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.